D20r:Feats

From Fax Encyclopedicus

Jump to: navigation, search
(Anima Beacon [Style])
(Anima Beacon [Style])
Line 90: Line 90:
''Spirit's Freedom (3 prowess):'' If you have purchased this ability, you take on part of the quasi-reality of your anima in your own form, gaining 10% miss chance as long as your anima is summoned.
''Spirit's Freedom (3 prowess):'' If you have purchased this ability, you take on part of the quasi-reality of your anima in your own form, gaining 10% miss chance as long as your anima is summoned.
-
''True Form of Spirit (4 prowess):'' If you have purchased this ability, you may occupy both your anima's position and your own until the end of your next turn by expending a swift action. Your anima in this form is not a magic copy or clone-–instead, it is a result from you physically being in two places at once. While in this form, your anima loses all of its original traits (as listed in the Anima Beacon ability of this feat) and instead becomes what amounts to a perfect copy of you.
+
''True Form of Spirit (4 prowess):'' If you have purchased this ability, you may occupy both your anima's position and your own until the end of your next turn by expending a swift action. Your anima in this form is not a magic copy or clone-–instead, it is a result from you physically being in two places at once. While in this form, your anima loses all of its original traits (as listed in the Anima Beacon ability of this feat) and all other features of this feat, and instead becomes what amounts to a perfect copy of you.
Your anima has all your class features, abilities, feats, skills and equipment, and uses its own set of actions. If your anima is damaged or affected by a spell or ability, so are you (and vice versa)-–anything that happens to one embodiment happens to the other. If an ability would affect both you and your anima at once, it is instead only treated as affecting one of you. You and your anima share class features, spell slots, and similar limited abilities and items: if you or your anima uses an expendable item, casts a spell, or uses a class feature that is limited in uses per day, both of you have used it but you only receive the effects once.
Your anima has all your class features, abilities, feats, skills and equipment, and uses its own set of actions. If your anima is damaged or affected by a spell or ability, so are you (and vice versa)-–anything that happens to one embodiment happens to the other. If an ability would affect both you and your anima at once, it is instead only treated as affecting one of you. You and your anima share class features, spell slots, and similar limited abilities and items: if you or your anima uses an expendable item, casts a spell, or uses a class feature that is limited in uses per day, both of you have used it but you only receive the effects once.

Revision as of 00:18, 30 December 2010

Personal tools
Google AdSense