D20r:Feats

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(Dodge [Investing])
(Courageous Projection [Style])
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'''Normal:''' You may only spend your magic charges to cast charm animal, charm person, or prestidigitation.
'''Normal:''' You may only spend your magic charges to cast charm animal, charm person, or prestidigitation.
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===Courageous Projection [Style]===
 
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http://img.photobucket.com/albums/v216/FaxCelestis/CourageousProjectionTree.png
 
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''Courageous Projection (0 Prowess):'' You gain the ability to project an embodiment of your courage in a square adjacent to you as a swift action. This projection isn't a creature, has no stats, and is able to communicate telepathically with you. Every turn, during your round, you may move the projection a distance equal to your highest movement speed in any direction, including vertically. When not in contact with solid ground, the projection hovers. Alternatively, instead of moving on your turn, you may direct your projection to remain in contact with a creature: your projection must share a square with the creature to be followed in order to move in this fashion.
 
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Your projection is immune to damage and effects, cannot interact with objects or be attacked, and while it occupies a 5' square, it does not block movement or line of sight and may share a square with a creature of any size.
 
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It can be dispelled or suppressed as a spell; its spell level for this purpose is equal to your Hero Value and the caster level is equal to the number of abilities granted to you by this feat. It can be summoned normally again after being dispelled. If your projection is more than 120' from you at the start of your turn or you ever lose line of effect to it, it immediately dissipates and must be reformed. You may only have one projection summoned at a time: summoning a second immediately causes the first to dissipate.
 
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Your projection shares your Awareness bonus and possesses any senses (darkvision, low-light vision, blindsense, blindsight, tremorsense, or similar) that you possess, including temporary spell or psionic effects (such as ''see invisibility'' or ''synesthete''). However, it is not trained in any skills (including ones you are trained in) and as such cannot use advanced functions of skills that require specific levels of training.
 
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Any opponent adjacent or sharing a square with your projection suffers a -1 penalty to AC.
 
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''Healing Spirit (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your projection gains Fast Healing 1. This fast healing can only heal a creature up to half of its full normal Hit Points.
 
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''Primal Shield (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your projection gains Resist Acid 1, Resist Cold 1, Resist Electricity 1, Resist Fire 1, or Resist Sonic 1, chosen by the ally when your spirit guide becomes adjacent to them. This choice may be altered with a swift action by your ally, and it alters only their own resistance.
 
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''Focused Healing (2 prowess):''  If you have purchased this ability, any ally that shares a square with your projection gains Fast Healing equal to their Charisma modifier.
 
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''Watchful Sight (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your projection rolls any Initiative checks they make twice, selecting the better result.
 
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''Prescient Warning (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your projection gains a +2 dodge bonus to AC.
 
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''All-Seeing Eyes (2 prowess):''
 
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Shielding Vigor
 
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Vital Barrier
 
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Spiritstrike
 
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Vital Shroud
 
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Prescient Dodge
 
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Manifest Fervor
 
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Vivacious Threat
 
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Vigorous Manifestation
 
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Inhibiting Vitality
 
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Mettle
 
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Zealous Interference
 
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Resolute Spirit
 
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Energy Shield
 
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Astral Protection
 
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True Manifestation
 
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Spirit's Freedom
 
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Spiritform
 
===Crystal Amplification [Dromite]===
===Crystal Amplification [Dromite]===

Revision as of 22:51, 29 December 2010

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