D20r:Feats

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(Commanding Voice [Satyr])
(Courageous Projection [Style])
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===Courageous Projection [Style]===
===Courageous Projection [Style]===
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http://img.photobucket.com/albums/v216/FaxCelestis/SpiritGuideTree.png
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http://img.photobucket.com/albums/v216/FaxCelestis/CourageousProjectionTree.png
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''Spirit Guide (0 Prowess):'' You gain the ability to summon a spirit guide in a square adjacent to you as a swift action. This spirit guide isn't a creature, has no stats, and is able to communicate telepathically with you. Every turn, during your round, you may move it a distance equal to your highest movement speed in any direction, including vertically. When not in contact with solid ground, the spirit guide hovers. Alternatively, instead of moving on your turn, you may direct your spirit guide to remain in contact with a creature: your spirit guide must share a square with the creature to be followed in order to move in this fashion.  
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''Courageous Projection (0 Prowess):'' You gain the ability to project an embodiment of your courage in a square adjacent to you as a swift action. This projection isn't a creature, has no stats, and is able to communicate telepathically with you. Every turn, during your round, you may move the projection a distance equal to your highest movement speed in any direction, including vertically. When not in contact with solid ground, the projection hovers. Alternatively, instead of moving on your turn, you may direct your projection to remain in contact with a creature: your projection must share a square with the creature to be followed in order to move in this fashion.  
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Your spirit guide is immune to damage and effects, cannot interact with objects or be attacked, and while it occupies a 5' square, it does not block movement or line of sight and may share a square with a creature of any size.
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Your projection is immune to damage and effects, cannot interact with objects or be attacked, and while it occupies a 5' square, it does not block movement or line of sight and may share a square with a creature of any size.
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It can be dispelled or suppressed as a spell; its spell level for this purpose is equal to your Hero Value and the caster level is equal to the number of abilities granted to you by this feat. It can be summoned normally again after being dispelled. If your spirit guide is more than 120' from you at the start of your turn or you ever lose line of effect to it, it immediately dissipates and must be reformed. You may only have one spirit guide summoned at a time: summoning a second immediately causes the first to dissipate.
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It can be dispelled or suppressed as a spell; its spell level for this purpose is equal to your Hero Value and the caster level is equal to the number of abilities granted to you by this feat. It can be summoned normally again after being dispelled. If your projection is more than 120' from you at the start of your turn or you ever lose line of effect to it, it immediately dissipates and must be reformed. You may only have one projection summoned at a time: summoning a second immediately causes the first to dissipate.
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Your spirit guide shares your Awareness bonus and possesses any senses (darkvision, low-light vision, blindsense, blindsight, tremorsense, or similar) that you possess, including temporary spell or psionic effects (such as ''see invisibility'' or ''synesthete''). However, it is not trained in any skills (including ones you are trained in) and as such cannot use advanced functions of skills that require specific levels of training.
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Your projection shares your Awareness bonus and possesses any senses (darkvision, low-light vision, blindsense, blindsight, tremorsense, or similar) that you possess, including temporary spell or psionic effects (such as ''see invisibility'' or ''synesthete''). However, it is not trained in any skills (including ones you are trained in) and as such cannot use advanced functions of skills that require specific levels of training.
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Any opponent adjacent or sharing a square with your spirit guide suffers a -1 penalty to AC.
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Any opponent adjacent or sharing a square with your projection suffers a -1 penalty to AC.
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''Healing Spirit (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your spirit guide gains Fast Healing 1. This fast healing can only heal a creature up to half of its full normal Hit Points.
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''Healing Spirit (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your projection gains Fast Healing 1. This fast healing can only heal a creature up to half of its full normal Hit Points.
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''Energy From Beyond (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your spirit guide gains Resist Acid 1, Resist Cold 1, Resist Electricity 1, Resist Fire 1, or Resist Sonic 1, chosen by the ally when your spirit guide becomes adjacent to them. This choice may be altered with a swift action by your ally, and it alters only their own resistance.
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''Primal Shield (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your projection gains Resist Acid 1, Resist Cold 1, Resist Electricity 1, Resist Fire 1, or Resist Sonic 1, chosen by the ally when your spirit guide becomes adjacent to them. This choice may be altered with a swift action by your ally, and it alters only their own resistance.
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''Spiritual Healing (2 prowess):''  If you have purchased this ability, any ally that shares a square with your spirit guide gains Fast Healing equal to their Charisma modifier.
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''Focused Healing (2 prowess):''  If you have purchased this ability, any ally that shares a square with your projection gains Fast Healing equal to their Charisma modifier.
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''Watchful Spirit (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your spirit guide rolls any Initiative checks they make twice, selecting the better result.
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''Watchful Sight (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your projection rolls any Initiative checks they make twice, selecting the better result.
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''Prescient Warning (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your spirit guide gains a +2 dodge bonus to AC.
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''Prescient Warning (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your projection gains a +2 dodge bonus to AC.
''All-Seeing Eyes (2 prowess):''  
''All-Seeing Eyes (2 prowess):''  
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Shielding Spirit
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Shielding Vigor
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Umbral Barrier
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Vital Barrier
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Wraithstrike
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Spiritstrike
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Umbral Shroud
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Vital Shroud
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Uncanny Dodge
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Prescient Dodge
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Poltergeist
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Manifest Fervor
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Umbral Threat
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Vivacious Threat
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Telekinesis
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Vigorous Manifestation
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Hampering Spirit
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Inhibiting Vitality
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Out of Phase
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Mettle
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Ectoplasmic Interference
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Zealous Interference
Resolute Spirit
Resolute Spirit
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Astral Protection
Astral Protection
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Manifestation
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True Manifestation
Spirit's Freedom
Spirit's Freedom

Revision as of 23:16, 17 December 2010

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