D20r:Feats

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(Spirit Guide [Style])
(Spirit Guide [Style])
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A spirit guide cannot create flanking conditions, nor does it provoke attacks of opportunity: enemies automatically recognize it as an extension of your will rather than an actual creature. They are, however, aware of any effects that being near to your spirit guide may inflict. If your spirit guide is more than 120' from you at the start of your turn or you ever lose line of effect to it, it immediately dissipates and must be reformed. You may only have one spirit guide summoned at a time: summoning a second immediately causes the first to dissipate.
A spirit guide cannot create flanking conditions, nor does it provoke attacks of opportunity: enemies automatically recognize it as an extension of your will rather than an actual creature. They are, however, aware of any effects that being near to your spirit guide may inflict. If your spirit guide is more than 120' from you at the start of your turn or you ever lose line of effect to it, it immediately dissipates and must be reformed. You may only have one spirit guide summoned at a time: summoning a second immediately causes the first to dissipate.
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Healing Spirit
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''Healing Spirit (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your spirit guide gains Fast Healing 1. This fast healing can only heal a creature up to half of its full normal Hit Points.
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Energy From Beyond
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''Energy From Beyond (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your spirit guide gains Resist Acid 1, Resist Cold 1, Resist Electricity 1, Resist Fire 1, or Resist Sonic 1, chosen by the ally when your spirit guide becomes adjacent to them. This choice may be altered with a swift action by your ally, and it alters only their own resistance.
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Spiritual Healing
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''Spiritual Healing (2 prowess):''  If you have purchased this ability, any ally that shares a square with your spirit guide gains Fast Healing equal to their Charisma modifier.
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Watchful Spirit
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''Watchful Spirit (2 prowess):'' If you have purchased this ability, any ally that is adjacent to or shares a square with your spirit guide rolls any Initiative checks they make twice, selecting the better result.
Prescient Warning
Prescient Warning

Revision as of 21:21, 17 December 2010

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