D20r:Feats

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(Defender's Gambit [Style])
(Defender's Gambit [Style])
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===Defender's Gambit [Style]===
===Defender's Gambit [Style]===
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''Benefit:'' The Defender's Gambit feat allows the following options, with enough prowess expenditure:  
''Benefit:'' The Defender's Gambit feat allows the following options, with enough prowess expenditure:  
''Stability'' (4 prowess): You become exceptionally stable on your feet. You gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). If you already have Stability, instead improve its bonus by 2.
''Stability'' (4 prowess): You become exceptionally stable on your feet. You gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). If you already have Stability, instead improve its bonus by 2.
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''Guardianship'' (4 prowess): When an ally of yours is targeted by a melee attack (including a touch spell that must make an attack roll), you may move up to 5' into your ally's square. If you do so, move your ally 5' in any direction, as if they had taken a 5' step. The attacker must treat you as the target of the attack or effect, making attack rolls and checks against you instead of your ally. However, he makes any attack rolls against your touch AC. If his attack roll hits your touch AC but not your full AC, the attack bounces off harmlessly. If it hits both AC values, or if the original attack is a touch attack, you are affected as if you were the original target. {{d20rCompetitor|20}}
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''Guardianship'' (4 prowess): When an ally of yours is targeted by a melee attack (including a touch spell that must make an attack roll), you may move up to 5' into your ally's square. If you do so, move your ally 5' in any direction, as if they had taken a 5' step. The attacker must treat you as the target of the attack or effect, making attack rolls and checks against you instead of your ally. However, he makes any attack rolls against your touch AC. If his attack roll hits your touch AC but not your full AC, the attack bounces off harmlessly. If it hits both AC values, or if the original attack is a touch attack, you are affected as if you were the original target.
Should the attack miss you completely, your opponent makes a second attack roll at the original target; however, you provide soft cover when determining the results of such attacks (even if the original attack is not one that typically allows for soft cover).
Should the attack miss you completely, your opponent makes a second attack roll at the original target; however, you provide soft cover when determining the results of such attacks (even if the original attack is not one that typically allows for soft cover).

Revision as of 23:51, 19 October 2010

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