D20r:Feats

From Fax Encyclopedicus

Jump to: navigation, search
Line 35: Line 35:
==B==
==B==
 +
 +
===Bearpaw Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Strength 13+, Bearpaw shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' You gain a +3 bonus on grapple checks while shifting.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' You gain an additional +1 bonus for each four points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Improved Grapple to qualify for feats and prestige classes.
 +
 +
 +
===Blacktalon Tribe [Shifter, Ritual, Tribe]===
 +
 +
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
 +
 +
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
 +
 +
Any potential participants require at least one rank in Survival in order to be able to participate in a Blacktalon Tribe ritual.
 +
 +
''Talons of Black (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron.
 +
 +
''Talons of Ebony (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron and deal an additional 1d6 points of negative energy damage.
 +
 +
''Talons of Jet (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the blacktalon tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a dark, pulsating black color. The natural attacks of participants overcome damage reduction as if they were made of cold iron and deal 2d6 points of negative energy damage. Furthermore, any natural attack effected by this ritual inflicts an additional 1d10 points of negative energy damage on a successful critical hit.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
===Blind-Fight [Investing]===
===Blind-Fight [Investing]===
''Prerequisites:'' None
''Prerequisites:'' None
Line 86: Line 121:
==C==
==C==
 +
 +
 +
===Catfoot Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Dexterity 13+, Catfoot shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' You gain a +2 bonus on Reflex saving throws while shifting.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' You gain an additional +1 bonus for each four points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Lightning Reflexes to qualify for feats and prestige classes.
 +
 +
===Cheetahpounce Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Dexterity 13+, Cheetahpounce shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' You gain a +1 dodge bonus to your Armor Class while shifting.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' You gain an additional +1 bonus for each six points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Dodge to qualify for feats and prestige classes.
Line 241: Line 305:
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. You gain an additional point of dodge bonus for each five points of prowess invested in this feat.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack with each other, unlike most other types of bonuses. You gain an additional point of dodge bonus for each five points of prowess invested in this feat.
 +
 +
===Dogsnout Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Wisdom 13+, Dogsnout shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' You gain a +3 bonus on Survival checks made to track while shifting. You also gain a +3 bonus on the following checks and saves: Athletics checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' You gain an additional +1 bonus for each four points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Endurance to qualify for feats and prestige classes.
===Draconic Energy [Kobold, Lizardfolk]===
===Draconic Energy [Kobold, Lizardfolk]===
Line 527: Line 605:
'''Normal:''' You may only spend your reserve charges to temporarily increase your Strength or Constitution.
'''Normal:''' You may only spend your reserve charges to temporarily increase your Strength or Constitution.
 +
 +
===Firehook Tribe [Shifter, Ritual, Tribe]===
 +
 +
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
 +
 +
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
 +
 +
Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual.
 +
 +
''Talons of Red (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming property.
 +
 +
''Talons of Crimson (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming property. In addition, by expending the magic of the ritual on themselves, a participant can cast produce flame as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Firehook Tribe feat, their caster level is instead equal to their character level.
 +
 +
''Talons of Flame (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the firehook tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a bright, flashing red. The natural attacks of participants gain the flaming burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast fireball as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Firehook Tribe feat, their caster level is instead equal to their character level.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features
 +
===Flick of the Wrist [Investing]===
===Flick of the Wrist [Investing]===
Line 597: Line 694:
'''Normal:''' You may only spend your reserve charges to temporarily increase your Strength or Constitution.
'''Normal:''' You may only spend your reserve charges to temporarily increase your Strength or Constitution.
 +
 +
 +
===Goretusk Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Strength 13+, Goretusk shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' When you strike at an object held or carried by an opponent (such as a weapon or shield) when shifting, you do not provoke an attack of opportunity. You also gain a +3 bonus on any attack roll made to attack an object held or carried by another character.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' You gain an additional +1 bonus for each four points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Improved Sunder to qualify for feats and prestige classes.
 +
===Great Fortitude [Investing]===
===Great Fortitude [Investing]===
Line 632: Line 745:
''Normal:'' You only deal damage with Sneak Attack, Ambush, or Sneaky Tricks.
''Normal:'' You only deal damage with Sneak Attack, Ambush, or Sneaky Tricks.
 +
 +
===Hawkeye Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Dexterity 13+, Hawkeye shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' You may make use of the following combat actions with ranged weapons while shifting: bull-rush, disarm, trip. You do not provoke attacks of opportunity for using these combat actions in this fashion from your target, but you still provoke from any enemies that threaten you in melee.
 +
 +
If your combat action requires a Strength check and you are using a missile (not thrown) weapon, use either your Strength modifier or the Strength rating on the weapon, whichever is lower.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' You gain a +1 bonus on bull-rush, disarm, and trip attacks made while using this feat for each four points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Combat Expertise to qualify for feats and prestige classes.
 +
===Heroic Surge [Heroic]===
===Heroic Surge [Heroic]===
Line 703: Line 833:
==I==
==I==
 +
 +
===Icespur Tribe [Shifter, Ritual, Tribe]===
 +
 +
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
 +
 +
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
 +
 +
Any potential participants require at least one rank in Survival in order to be able to participate in a Firehook Tribe ritual.
 +
 +
''Talons of Blue (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the frost property.
 +
 +
''Talons of Sapphire (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the frost property. In addition, by expending the magic of the ritual on themselves, a participant can cast chill metal as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Icespur Tribe feat, their caster level is instead equal to their character level.
 +
 +
''Talons of Ice (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the icespur tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a cool, arctic blue. The natural attacks of participants gain the icy burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast sleet storm as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Icespur Tribe feat, their caster level is instead equal to their character level.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features
Line 1,128: Line 1,276:
==S==
==S==
 +
 +
===Sharkbite Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Strength 13+, Sharkbite shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' You gain a +2 bonus on Fortitude saves while shifting
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' You gain an additional +1 bonus for each four points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Great Fortitude to qualify for feats and prestige classes.
 +
===Sharp Vision [Ameena]===
===Sharp Vision [Ameena]===
Line 1,140: Line 1,303:
'''Normal:''' You only receive a +2 bonus to Spot checks and do not have low-light vision.
'''Normal:''' You only receive a +2 bonus to Spot checks and do not have low-light vision.
 +
 +
 +
===Shifter Warrior [Shifter]===
 +
 +
'''Benefits:''' Increase the damage of your natural attacks gained from your shifter qualities and the claw attacks possessed by every shifter by one die size (from 1d4 to 1d6, from 1d6 to 1d8, etc).
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
===Shot On The Run [Investing]===
===Shot On The Run [Investing]===
Line 1,156: Line 1,329:
''Normal:'' You may only 5' step once per round, and only on your turn.
''Normal:'' You may only 5' step once per round, and only on your turn.
 +
 +
===Silverclaw Tribe [Shifter, Ritual, Tribe]===
 +
 +
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
 +
 +
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
 +
 +
Any potential participants require at least one rank in Survival in order to be able to participate in a Silverclaw Tribe ritual.
 +
 +
''Talons of White (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver.
 +
 +
''Talons of Silver (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver and deal an additional 1d6 points of positive energy damage.
 +
 +
''Talons of Platinum (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the silverclaw tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become a shining white color. The natural attacks of participants overcome damage reduction as if they were made of silver and deal 2d6 points of positive energy damage. Furthermore, any natural attack effected by this ritual inflicts an additional 1d10 points of positive energy damage on a successful critical hit.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features
===Skewer [Investing]===
===Skewer [Investing]===
Line 1,170: Line 1,361:
''Special:'' You may select this feat multiple times. Its effects do not stack. Each time, select a different skill to apply the benefits of this feat to.
''Special:'' You may select this feat multiple times. Its effects do not stack. Each time, select a different skill to apply the benefits of this feat to.
 +
 +
===Sparknail Tribe [Shifter, Ritual, Tribe]===
 +
 +
'''Requirements:''' Shifter, Trained in Survival, no other Tribe feats, Shifter Warrior
 +
 +
'''Benefits:''' You gain the ability to perform several rituals. Each ritual requires a specific number of ranks in Survival and takes 10 minutes to perform. The effects of a ritual last for 24 hours or until the magic is expended, whichever comes first. Creatures may only be under the effect of one ritual, regardless of its source, at a time.
 +
 +
Any potential participants require at least one rank in Survival in order to be able to participate in a Sparknail Tribe ritual.
 +
 +
''Talons of Yellow (Survival, apprentice):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the initial blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking property.
 +
 +
''Talons of Topaz (Survival, journeyman):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) an increased blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking property. In addition, by expending the magic of the ritual on themselves, a participant can cast shocking grasp as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Sparknail Tribe feat, their caster level is instead equal to their character level.
 +
 +
''Talons of Lightning (Survival, master):'' By performing this ritual and spending a Shifting charge, you grant up to five participants (including yourself, if you so choose) the final blessing of the sparknail tribe. Any participant who has natural attacks discovers that their claws, horns, fangs, or other natural weapons become an electric yellow. The natural attacks of participants gain the shocking burst property. In addition, by expending the magic of the ritual on themselves, a participant can cast lightning bolt as a spell-like ability, with a caster level equal to one-half their character level. If the participant has the Sparknail Tribe feat, their caster level is instead equal to their character level.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
 +
===Spiderfang Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Constitution 13+, Spiderfang shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' When you damage a foe with your bite attack while shifting, you gain temporary hit points equal to half the damage dealt. These hit points last for one round.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' The temporary hit points last for one extra round for each four points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Toughness to qualify for feats and prestige classes.
Line 1,367: Line 1,591:
You gain one additional attack per four points of prowess invested in this feat. This attack can be against any target threatened by this ability, even one you have already attacked.
You gain one additional attack per four points of prowess invested in this feat. This attack can be against any target threatened by this ability, even one you have already attacked.
 +
 +
 +
===Wolfbite Master [Shifter, Investing]===
 +
 +
'''Requirements:''' Strength 13+, Wolfbite shifter quality, Shifter Warrior
 +
 +
'''Benefits:''' If you trip an opponent in melee combat while shifting, you immediately get a melee bite attack against that opponent at your full base attack bonus.
 +
 +
You gain an additional shifting charge per day.
 +
 +
'''Investiture:''' You gain a +1 bonus on the attack roll for the follow-up attack for each four points of prowess invested in this feat.
 +
 +
'''Normal:''' You may only spend your shifting charges for your racial features.
 +
 +
'''Special:''' This feat can be used in place of Improved Trip to qualify for feats and prestige classes.
==X==
==X==
==Y==
==Y==
==Z==
==Z==

Revision as of 21:38, 29 September 2010

Personal tools
Google AdSense