D20r:Feats

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==D==
==D==
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===Daylight Adaptation [Drow]===
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'''Prerequisites:''' Drow
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'''Benefit:''' You are not dazzled in areas of bright light, though you may still be blinded by sudden brightness.
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You gain one magical charge per day.
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
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===Deceptive Natural Magic [Drow]===
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'''Prerequisites:''' Drow, Cha 15+, Trained in Disguise
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'''Benefit:''' You may spend a magical charge to cast disguise self as a spell-like ability.
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You gain one magical charge per day.
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
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===Defender's Gambit [Investing]===
===Defender's Gambit [Investing]===
''Prerequisites:'' Dexterity 13
''Prerequisites:'' Dexterity 13
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==I==
==I==
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===Illusory Adept [Drow]===
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'''Prerequisites:''' Drow, Cha 17+, caster level 5th, Illusory Inclination
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'''Benefit:''' You may spend a magical charge to cast minor image or mirror image as a spell-like ability.
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You gain one magical charge per day.
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
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===Illusory Inclination [Drow]===
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'''Prerequisites:''' Drow, Cha 15+, caster level 3rd
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'''Benefit:''' You may spend a magical charge to cast silent image as a spell-like ability.
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You gain one magical charge per day.
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
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===Improved Bull Rush [Investing]===
===Improved Bull Rush [Investing]===
''Prerequisites:'' Str 13, Power Attack
''Prerequisites:'' Str 13, Power Attack
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==M==
==M==
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===Maddened Rage [Gnoll]===
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'''Requirements:''' Rage class feature, Rabid Bite, Constitution 15+, Charisma 13+
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'''Benefit:''' When raging, you forgo your bonus to Will saves. Instead, you radiate an aura of menace. All opponents within 30' of you when you initiate your rage, when you charge while raging, or when you drop an opponent below 0 hit points while raging must make Will saves (DC 10 + one-half your level of classes that provide or advance rage + your Charisma modifier) or be shaken for the duration of the encounter.
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In addition, you may spend a Natural Talent charge while raging to make a bite attack at your full base attack bonus as a swift action.
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You gain an additional Natural Talent charge per day.
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'''Normal:''' You may only spend your Natural Talent for your racial features.
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===Manyshot [Investing]===
===Manyshot [Investing]===
''Prerequisites:'' Dexterity 17, Point Blank Shot, Rapid Shot, base attack bonus +6
''Prerequisites:'' Dexterity 17, Point Blank Shot, Rapid Shot, base attack bonus +6
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If you have at least fifteen points of prowess invested in this feat, the penalty decreases to -1 per arrow, and you may apply precision damage and critical hits to each arrow, instead of just the first.
If you have at least fifteen points of prowess invested in this feat, the penalty decreases to -1 per arrow, and you may apply precision damage and critical hits to each arrow, instead of just the first.
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===Master of Illusion [Drow]===
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'''Prerequisites:''' Drow, Cha 19+, caster level 5th, Illusory Adept, Illusory Inclination
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'''Benefit:''' You may spend a magical charge to cast major image or misdirection as a spell-like ability.
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You gain one magical charge per day.
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'''Normal:''' You may spend magical charges to cast dancing lights, darkness, or faerie fire.
===Mobility [Investing]===
===Mobility [Investing]===
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==O==
==O==
==P==
==P==
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===Pack Tactics [Gnoll]===
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'''Requirements:''' Base Attack Bonus +2
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'''Benefit:''' You receive an additional +1 bonus to attacks when flanking an opponent. If you are flanking with another gnoll who also has this feat, the attack bonus increases by another +1.
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Also, when you bite an opponent, you may spend a Natural Talent charge as an immediate action to initiate a trip attempt. You do not need to make a touch attack and do not provoke attacks of opportunity for this trip attempt. If the attempt fails, your opponent cannot attempt to trip you back.
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You gain an additional Natural Talent charge per day.
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'''Normal:''' You may only spend your Natural Talent for your racial features.
===Pin Opponent [Investing]===
===Pin Opponent [Investing]===
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==Q==
==Q==
==R==
==R==
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===Rabid Bite [Gnoll]===
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'''Requirements:''' Constitution 15+
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'''Benefit:''' You may spend a Natural Talent charge as a move action to cause your bite attacks to carry a disease for a number of rounds equal to your Constitution modifier. This disease is filth fever (an injury disease) and has a Fortitude save DC equal to 10 plus one-half your levels in classes that provide rage plus your Constitution modifier. The disease incubates for 1d3 days and inflicts 1d3 Dexterity and 1d3 Constitution damage.
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You gain an additional Natural Talent charge per day.
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'''Normal:''' You may only spend your Natural Talent for your racial features.
===Ranged Bull-Rush [Investing]===
===Ranged Bull-Rush [Investing]===

Revision as of 21:22, 29 September 2010

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