D20r:Feats

From Fax Encyclopedicus

Jump to: navigation, search
(L)
(S)
Line 544: Line 544:
For each four points of prowess invested in this feat, your attacks made while using this ability deal an extra 1d4 points of damage.
For each four points of prowess invested in this feat, your attacks made while using this ability deal an extra 1d4 points of damage.
   
   
 +
===Sidestep [Investing]===
 +
''Prerequisites:'' Dexterity 13
 +
 +
''Benefit:'' Once per round, when you succeed on an attack against an opponent, you may immediately take a 5' step even if you have already used your 5' step for this round, have already moved in this round, or it is not currently your turn.
 +
 +
''Investing:'' For each six points invested in this feat, you may use it one additional time per round.
 +
 +
''Normal:'' You may only 5' step once per round, and only on your turn.
 +
 +
===Skewer [Investing]===
 +
''Prerequisites:'' Trained in Grapple; Sneak Attack +1d6 '''or''' Ambush +1d4 '''or''' Sneaky Tricks +1d4
 +
 +
''Benefit:'' As a standard action, you may make a grapple check to grab an adjacent foe. If your roll beats their Grapple Defense, you immediately grab them and may make a single attack at your full Base Attack Bonus. If you hit with your attack, add your Sneak Attack, Ambush, and Sneaky Tricks damage (if any) to the damage total. Your foe must also make a Fortitude save (DC 10 + the number of Sneak Attack, Ambush, and Sneaky Tricks dice you rolled + your Strength modifier) or be nauseated for one round. You and your foe are not considered grappling, and you cannot begin or maintain a grapple from this action, nor can you pin an opponent with this action.
 +
 +
''Investing:'' You deal additional damage when utilizing this feat equal to the amount of prowess invested in it.
 +
 +
''Normal:'' You must spend an action after initiating a grapple in order to secure a hold, and may then spend additional actions to further grapple them. Your attacks made while in a grapple do not add your Sneak Attack, Ambush, or Sneaky Tricks damage unless they would otherwise qualify for such abilities.
 +
===Skill Knowledge [General]===
===Skill Knowledge [General]===
''Benefit:'' Choose a skill. This skill is now considered trained. If you already have this skill trained, you become a journeyman in that skill. If you are already a journeyman in that skill, you become a master in that skill.
''Benefit:'' Choose a skill. This skill is now considered trained. If you already have this skill trained, you become a journeyman in that skill. If you are already a journeyman in that skill, you become a master in that skill.

Revision as of 23:41, 28 September 2010

Personal tools
Google AdSense