D20r:Feats

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{{MergeIncoming|d20r:Weapon Proficiency Feats}}
{{MergeIncoming|d20r:Weapon Proficiency Feats}}
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===Skill Knowledge===
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Feats are acquired at specific levels - one at 1st, then one each at 3rd, 6th, 9th, etc. for most characters. When you reach an appropriate level, you take one feat. Certain classes grant additional feats at specific levels, as well. These feats provide various special abilities.
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Many races gain specific feats at 1st level, as well.
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Some feats have Prerequisites - you must meet the prerequisites ''before'' you can take this feat. If you lose a prerequisite (say due to ability damage), the feat you took becomes "locked" until you recover that prerequisite.
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Feats are loosely categorized into a series of categories/subcategories in d20 Rebirth:
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* General feats are a catch-all for all feats that don't suit any particular category.
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* Investing feats represent actions of martial prowess. These feats can be 'upgraded' over time, using Prowess that you gain each level.
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** Weapon Proficiency Feats, a subtype of Investing Feat, represent training in specific groups of weapons. Almost everyone automatically gains proficiency in Simple weapons, while others get between one and four more categories - sometimes specific ones, usually of the player's choice.
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** Style feats are almost entirely Prowess-based - by placing Prowess into a Style Feat, you can purchase feats out of an array of abilities that feat can offer. You can 'store' unused Prowess in this feat to use ''within this feat'' at a later level.
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* Racial feats are associated with a specific race. For example, a feat might be of category [Race-Human]. Only humans will normally be able to take this feat. (Certain races will be counted as another race for availability of feats, and some feats will be for multiple races, say [Race-Drow or Elf] or [Race-Kobold or Lizardfolk].)
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===Skill Knowledge [General]===
''Benefit:'' Choose a skill. This skill is now considered trained. If you already have this skill trained, you become a journeyman in that skill. If you are already a journeyman in that skill, you become a master in that skill.
''Benefit:'' Choose a skill. This skill is now considered trained. If you already have this skill trained, you become a journeyman in that skill. If you are already a journeyman in that skill, you become a master in that skill.
''Special:'' You may select this feat multiple times. Its effects do not stack. Each time, select a different skill to apply the benefits of this feat to.
''Special:'' You may select this feat multiple times. Its effects do not stack. Each time, select a different skill to apply the benefits of this feat to.

Revision as of 21:09, 28 September 2010

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