D20r:Feat Indexes
From Fax Encyclopedicus
(→Half-Giant Feats) |
(→Natural Weapon Proficiency Feats) |
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|colspan="3"|Sidestep ||DEX 13 ||May make a bonus 5' step after one successful attack each round ||May take one more bonus 5' step on a successful attack per 6 Prowess | |colspan="3"|Sidestep ||DEX 13 ||May make a bonus 5' step after one successful attack each round ||May take one more bonus 5' step on a successful attack per 6 Prowess | ||
+ | |} | ||
+ | |||
+ | === Style Feats === | ||
+ | |||
+ | |||
+ | {|border=1px | ||
+ | !colspan="3"|Feat Name !!Prerequisites !!Effects | ||
+ | |- | ||
+ | |colspan="3"|BattleReaper ||??? ||TO BE DEVELOPED (Two-handed weapons) | ||
+ | |- | ||
+ | |colspan="3"|Berserk Sandworm ||BAB +1, Power Attack ||Investment is spent on talents related to berserking | ||
+ | |- | ||
+ | |colspan="3"|Brave Fencer ||BAB +1, Weapon Finesse ||Investment is spent on talents related to fencing | ||
+ | |- | ||
+ | |colspan="3"|Daggerfighter ||??? ||TO BE DEVELOPED (Dagger fighting) | ||
+ | |- | ||
+ | |colspan="3"|Deadshot Sniper ||BAB +1, Brutal Precision ||Investment is spent on talents related to archery | ||
+ | |- | ||
+ | |colspan="3"|Defender's Gambit ||??? ||TO BE REDONE (defensive techniques) | ||
+ | |- | ||
+ | |colspan="3"|Doublestriker ||??? ||TO BE DEVELOPED (Two weapon fighting) | ||
+ | |- | ||
+ | |colspan="3"|Fists of Iron ||??? ||TO BE DEVELOPED (Unarmed Combat) | ||
+ | |- | ||
+ | |colspan="3"|Graceful Breeze || ??? ||TO BE DEVELOPED (Fans) | ||
+ | |- | ||
+ | |colspan="3"|Leader's Obligation ||CHA 15 ||Investment is spent on talents related to inspiring actions from allies | ||
+ | |- | ||
+ | |colspan="3"|Mounted Mauler || ??? ||TO BE DEVELOPED (Mounted Combat) | ||
+ | |- | ||
+ | |colspan="3"|Phalanx Warrior ||??? ||TO BE DEVELOPED (Spears) | ||
+ | |- | ||
+ | |colspan="3"|Speed Demon ||??? ||TO BE DEVELOPED (Agility) | ||
+ | |- | ||
+ | |colspan="3"|Streetfighter ||??? ||TO BE DEVELOPED (Dirty fighting) | ||
+ | |- | ||
+ | |colspan="3"|Wandstriker ||??? ||TO BE DEVELOPED (Wands) | ||
+ | |- | ||
+ | |colspan="3"|Wild Companion ||??? ||TO BE DEVELOPED (Animal Companion/Familiar?) | ||
+ | |} | ||
+ | |||
+ | === Weapon Proficiency Feats === | ||
+ | |||
+ | {|border=1px | ||
+ | !colspan="3"|Feat Name !!Prerequisites !!Effects !!Investiture | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Axes) ||None ||Use battleaxe, dwarven waraxe, greataxe, handaxe, kama, orc double axe, and dwarven urgrosh unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Bows) ||None ||Use composite longbow, composite shortbow, longbow, and shortbow unpenalized ||Increase accuracy, gain Forceful at 10 Prowess | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Claws) ||None ||Use blade talons, bladed cestus, greater talons, punching dagger, and trench knife unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Crossbows) ||None ||Use hand crossbow, heavy crossbow, repeating heavy crossbow, light crossbow, and repeating light crossbow unpenalized ||Increase accuracy and damage, gain Forceful at 15 Prowess | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Flails) ||None ||Use flail, heavy flail, kusari-gama, librum, nunchaku, spiked chain, three-section staff, and whip unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Hammers) ||None ||Use gnome hooked hammer, greatclub, heavy mace, heavy pick, light mace, morningstar, sap, warhammer, light hammer, and light pick unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Knives) ||None ||Use agger, main gauche dagger, dart, hand crossbow bayonet, heavy crossbow bayonet, kukri, light crossbow bayonet, punching dagger, sai, trench knife, and wakizashi unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Polearms) ||None ||Use glaive, godendag, guisarme, halberd, lance, ranseur, and scythe unpenalized ||Increase accuracy, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Simple) ||None ||Use blowgun, clawed gauntlet, club, dagger, gauntlet, light hammer, light pick, quarterstaff, shortspear, sickle, sling, and spiked gauntlet unpenalized ||Increase accuracy, gain Defending at 13 Prowess | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Spears) ||None ||Use dwarven urgrosh, longspear, shortspear, spear, and trident unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Swords) ||None ||Use bastard sword, falchion, greatsword, katana, khopesh, longsword, rapier, scimitar, shortsword, and two-bladed sword unpenalized ||Increase accuracy, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Weapon Group (Throwing) ||None ||Use bladed boomerang, bolas, boomerang, dart, javelin, net, shuriken, and war fan unpenalized ||Increase accuracy, various other benefits | ||
+ | |} | ||
+ | |||
+ | ==== Natural Weapon Proficiency Feats ==== | ||
+ | |||
+ | {|border=1px | ||
+ | !colspan="3"|Feat Name !!Prerequisites !!Effects !!Investiture | ||
+ | |- | ||
+ | |colspan="3"|Natural Weapon (Bite) ||None ||Use bites unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Natural Weapon (Claw/Talon) ||None ||Use claws/talons unpenalized ||Increase accuracy and damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Natural Weapon (Gore) ||None ||Use gore weapons unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Natural Weapon (Slam) ||None ||Use slams unpenalized ||Increase damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Natural Weapon (Sting) ||None ||Use stings unpenalized ||Increase accuracy and damage, various other benefits | ||
+ | |- | ||
+ | |colspan="3"|Natural Weapon (Tentacle) ||None ||Use tentacles unpenalized ||Increase grapple checks, various other benefits | ||
|} | |} | ||
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|colspan="2"| ||Master of Illusion ||CHA 19, Drow, caster level 5th, Illusory Adept, Illusory Inclination ||Gain one magical charge per day; you may spend a magical charge to cast ''major image'' or ''misdirection'' as a spell-like ability. | |colspan="2"| ||Master of Illusion ||CHA 19, Drow, caster level 5th, Illusory Adept, Illusory Inclination ||Gain one magical charge per day; you may spend a magical charge to cast ''major image'' or ''misdirection'' as a spell-like ability. | ||
|} | |} | ||
+ | |||
+ | === Dwarf Racial Feats === | ||
+ | |||
+ | TO BE DONE | ||
+ | |||
+ | === Elf Racial Feats === | ||
+ | |||
+ | TO BE DONE | ||
=== Gnoll Racial Feats === | === Gnoll Racial Feats === | ||
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|- | |- | ||
|colspan="3"|Tiny But Tough ||CON 15+, Halfling ||Gain one Natural Talent charger per day; you may spend a reserve charge to gain your character level in temporary HP for CHA mod rounds | |colspan="3"|Tiny But Tough ||CON 15+, Halfling ||Gain one Natural Talent charger per day; you may spend a reserve charge to gain your character level in temporary HP for CHA mod rounds | ||
+ | |} | ||
+ | |||
+ | === Human Racial Feats === | ||
+ | |||
+ | SKIPPED FOR MASS REVISION | ||
+ | |||
+ | |||
+ | === Kobold/Lizardfolk Racial Feats === | ||
+ | |||
+ | |||
+ | {|border=1px | ||
+ | !colspan="3"|Name !!Prerequisites !!Effects | ||
+ | |- | ||
+ | |colspan="3"|Draconic Inheritor ||CON 15, Kobold or Lizardfolk ||Gain one Natural Talent charge; select a breath weapon, gain a weaker version of it (1d6 +1d6 per 3 levels) | ||
+ | |- | ||
+ | | ||colspan="2"|Draconic Energy ||CON 15, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; natural weapon attacks deal +1d6 damage of your breath weapon's type; gain appropriate subtype; you may spend a Natural Talent charge to use an unevadable verion of your breath weapon in reaction to an attack | ||
+ | |- | ||
+ | | ||colspan="2"|Draconic Lore ||CON 15, INT 15, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; you may use a Natural Talent charge to make a bardic lore-style check (half level + INT mod + number of feats) | ||
+ | |- | ||
+ | | ||colspan="2"|Draconic Senses ||CON 15, WIS 15, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; you may use a Natural Talent charge to gain Blindsense 15' for WIS mod rounds; gain darkvision, low-light vision, and scent (or double range for any of those you already have) | ||
+ | |- | ||
+ | | ||colspan="2"|Draconic Tail ||STR 15, CON 15, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; your tail becomes a Slam 1d6 (lizardfolk) or 1d4 (kobold) Natural weapon (always secondary); you may use a Natural Talent charge for a tail sweep to make adjacent enemies fall prone (Reflex 10 + | ||
+ | |- | ||
+ | | ||colspan="2"|Draconic Toughness ||CON 17, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; gain character level HP; you may spend a Natural Talent charge to gain CON mod times two temp HP and resistance to your breath weapon's damage type for a number of rounds equal to the number of Kobold/Lizardfolk feats you have | ||
+ | |} | ||
+ | |||
+ | === Lizardfolk Racial Ritual Feats === | ||
+ | |||
+ | SKIPPED FOR FULL REVISION | ||
+ | |||
+ | === Maenad Racial Feats === | ||
+ | |||
+ | TO DO | ||
+ | |||
+ | === Minotaur Racial Feats === | ||
+ | |||
+ | TO DO | ||
+ | |||
+ | === Phoe-kun Racial Feats === | ||
+ | |||
+ | {|border=1px | ||
+ | !colspan="3"|Name !!Prerequisites !!Effects | ||
+ | |- | ||
+ | |colspan="3"|Blistering Retribution ||CHA 15, Phoe-kun, either Spellweaving and access to the Fire seed, OR ability to cast two spells with the [Fire] descriptor ||Gain one natural talent charge per day; when damaged, you may use a natural talent charge to cast a known spell with a casting time of less than 1 standard with the Fire descriptor. This spell must target or include the damaging creature in its area of effect. | ||
+ | |- | ||
+ | |colspan="3"|From the Brink of Death ||CHA 15, Phoe-kun, 3rd level ||Gain one natural talent charge per day; when dropped, you may spend a natural talent charge to gain 1d8 + 1d8/3 levels HP. You may do this again on your next turn if not above 0 HP after doing so. | ||
+ | |- | ||
+ | |colspan="3"|Phoenix Inheritor ||CHA 15, Phoe-kun, BAB +3 ||Gain one natural talent charge per day; Choose between: converting bonus damage to fire-type (on/off is a swift), +1d6 fire damage to melee/ranged attacks, +1/die fire damage on [Fire] spells, or auras/mantles that give bonuses give +1 more bonus | ||
+ | |} | ||
+ | |||
+ | === Russiti Racial Feats === | ||
+ | |||
+ | {|border=1px | ||
+ | !colspan="3"|Name !!Prerequisites !!Effects | ||
+ | |- | ||
+ | |colspan="3"|Rooted ||CON 15, Russiti ||Gain one psionic charge per day; you may spend one psionic charge to root yourself to the ground (drop speed to 5', get +8 against trip/bull rush), until you lose contact with the ground | ||
+ | |- | ||
+ | | ||colspan="2"|Photosynthesis ||CON 15, Russiti, Rooted ||Gain one psionic charge per day; you may spend one psionic charge to hibernate and gain Fast Healing 1 while in sunlight, upon using Rooted | ||
+ | |} | ||
+ | |||
+ | === Satyr Racial Feats === | ||
+ | |||
+ | {|border=1px | ||
+ | !colspan="3"|Name !!Prerequisites !!Effects | ||
+ | |- | ||
+ | |colspan="3"|Commanding Voice ||CHA 15+, Satyr ||Gain one magic charge per day; you may spend one magic charge to cast ''command'' as a spell-like ability at character level. | ||
+ | |- | ||
+ | | ||colspan="2"|Enthralling Voioce ||CHA 15+, Satyr, Commanding Voice ||Gain one magic charge per day; you may spend one magic charge to cast ''enthrall'' as a spell-like ability at character level. | ||
+ | |- | ||
+ | |colspan="2"| ||Suggestive Demeanor ||CHA 17+, Satyr, Commanding Voice, Enthralling Voice ||Gain one magic charge per day; you may spend one magic charge to cast ''charm monster'' or ''suggestion'' as a spell-like ability at character level. | ||
+ | |} | ||
+ | |||
+ | === Shifter Racial Feats === | ||
+ | |||
+ | {|border=1px | ||
+ | !colspan="3"|Name !!Prerequisites !!Effects !!Investiture | ||
+ | |- | ||
+ | |colspan="3"|Shifter Warrior ||Shifter ||Gain one shifting charger per day; increase the damage of shifter-granted natural weapons or claws by one side || -- | ||
+ | |- | ||
+ | | ||colspan="2"|Bearpaw Master ||STR 13+, Bearpaw Shifter quality, Shifter Warrior ||Gain one shifting charge per day; +3 to grapple checks while shifting; qualifies as Improved Grapple for feats and Prestige Classes ||+1 to grapple checks per 4 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Catfoot Master ||DEX 13+, Catfoot Shifter quality, Shifter Warrior ||Gain one shifting charge per day; +2 to Reflex saves while shifting; qualifies as Lightning Reflexes for feats and Prestige Classes ||+1 to Reflex per 4 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Cheetahpounce Master ||DEX 13+, Cheetahpounce Shifter quality, Shifter Warrior ||Gain one shifting charge per day; +1 dodge bonus to AC while shifting; qualifies as Dodge for feats and Prestige Classes ||+1 to feat bonuses per 4 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Dogsnout Master ||WIS 13+, Dogsnout Shifter quality, Shifter Warrior ||Gain one shifting charge per day; while shifting, +3 to Endurance-related checks and tracking-related Survival checks; qualifies as Endurance for feats and Prestige Classes ||+1 to dodge AC per 6 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Goretusk Master ||STR 13+, Goretusk Shifter quality, Shifter Warrior ||Gain one shifting charge per day; while shifting, when striking at a held object, no AoO; +3 to attack rolls against held objects; qualifies as Improved Sunder for feats and Prestige classes ||+1 to attack rolls against held objects per 4 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Hawkeye Master ||DEX 13+, Hawkeye Shifter quality, Shifter Warrior ||Gain one shifting charge per day; may make bull-rush, disarm, or trip attempts at range while shifting (using STR mod or weapon STR limit as appropriate); qualifies as Combat Expertise for feats and Prestige Classes ||+1 to feat bonuses per 4 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Sharkbite Master ||DEX 13+, Sharkbite Shifter quality, Shifter Warrior ||Gain one shifting charge per day; +2 to Fortitude saves while shifting; qualifies as Great Fortitude for feats and Prestige Classes ||+1 to Fortitude per 4 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Spiderfang Master ||CON 13+, Spiderfang Shifter quality, Shifter Warrior ||Gain one shifting charge per day; while shifting, you gain half of damage you deal with bite attacks as temp HP for one round; qualifies as Toughness for feats and Prestige Classes ||Temporary HP last one more round per 4 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Wolfbite Master ||DEX 13+, Wolfbite Shifter quality, Shifter Warrior ||Gain one shifting charge per day; +3 to Endurance-related checks and tracking-related Survival checks; qualifies as Endurance for feats and Prestige Classes ||+1 to feat bonuses per 4 Prowess | ||
+ | |- | ||
+ | | ||colspan="2"|Blacktalon Tribe ||Shifter, trained in Survival, no other Tribe feats, Shifter Warrior ||Gain one shifting charge per day; gain rituals based on level of Survival training ||-- | ||
+ | |- | ||
+ | | ||colspan="2"|Firehook Tribe ||Shifter, trained in Survival, no other Tribe feats, Shifter Warrior ||Gain one shifting charge per day; gain rituals based on level of Survival training ||-- | ||
+ | |- | ||
+ | | ||colspan="2"|Icespur Tribe ||Shifter, trained in Survival, no other Tribe feats, Shifter Warrior ||Gain one shifting charge per day; gain rituals based on level of Survival training ||-- | ||
+ | |- | ||
+ | | ||colspan="2"|Silverclaw Tribe ||Shifter, trained in Survival, no other Tribe feats, Shifter Warrior ||Gain one shifting charge per day; gain rituals based on level of Survival training ||-- | ||
+ | |- | ||
+ | | ||colspan="2"|Sparknail Tribe ||Shifter, trained in Survival, no other Tribe feats, Shifter Warrior ||Gain one shifting charge per day; gain rituals based on level of Survival training ||-- | ||
|} | |} |