D20r:Feat Indexes

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(Satyr Racial Feats)
(Natural Weapon Proficiency Feats)
 
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|colspan="3"|Sidestep ||DEX 13 ||May make a bonus 5' step after one successful attack each round ||May take one more bonus 5' step on a successful attack per 6 Prowess
|colspan="3"|Sidestep ||DEX 13 ||May make a bonus 5' step after one successful attack each round ||May take one more bonus 5' step on a successful attack per 6 Prowess
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=== Style Feats ===
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{|border=1px
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!colspan="3"|Feat Name !!Prerequisites !!Effects
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|colspan="3"|BattleReaper ||??? ||TO BE DEVELOPED (Two-handed weapons)
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|colspan="3"|Berserk Sandworm ||BAB +1, Power Attack ||Investment is spent on talents related to berserking
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|colspan="3"|Brave Fencer ||BAB +1, Weapon Finesse ||Investment is spent on talents related to fencing
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|colspan="3"|Daggerfighter ||??? ||TO BE DEVELOPED (Dagger fighting)
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|colspan="3"|Deadshot Sniper ||BAB +1, Brutal Precision ||Investment is spent on talents related to archery
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|colspan="3"|Defender's Gambit ||??? ||TO BE REDONE (defensive techniques)
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|colspan="3"|Doublestriker ||??? ||TO BE DEVELOPED (Two weapon fighting)
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|colspan="3"|Fists of Iron ||??? ||TO BE DEVELOPED (Unarmed Combat)
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|colspan="3"|Graceful Breeze || ??? ||TO BE DEVELOPED (Fans)
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|colspan="3"|Leader's Obligation ||CHA 15 ||Investment is spent on talents related to inspiring actions from allies
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|colspan="3"|Mounted Mauler || ??? ||TO BE DEVELOPED (Mounted Combat)
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|colspan="3"|Phalanx Warrior ||??? ||TO BE DEVELOPED (Spears)
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|colspan="3"|Speed Demon ||??? ||TO BE DEVELOPED (Agility)
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|colspan="3"|Streetfighter ||??? ||TO BE DEVELOPED (Dirty fighting)
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|colspan="3"|Wandstriker ||??? ||TO BE DEVELOPED (Wands)
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|colspan="3"|Wild Companion ||??? ||TO BE DEVELOPED (Animal Companion/Familiar?)
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=== Weapon Proficiency Feats ===
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{|border=1px
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!colspan="3"|Feat Name !!Prerequisites !!Effects !!Investiture
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|colspan="3"|Weapon Group (Axes) ||None ||Use battleaxe, dwarven waraxe, greataxe, handaxe, kama, orc double axe, and dwarven urgrosh unpenalized ||Increase damage, various other benefits
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|colspan="3"|Weapon Group (Bows) ||None ||Use composite longbow, composite shortbow, longbow, and shortbow unpenalized ||Increase accuracy, gain Forceful at 10 Prowess
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|colspan="3"|Weapon Group (Claws) ||None ||Use blade talons, bladed cestus, greater talons, punching dagger, and trench knife unpenalized ||Increase damage, various other benefits
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|colspan="3"|Weapon Group (Crossbows) ||None ||Use hand crossbow, heavy crossbow, repeating heavy crossbow, light crossbow, and repeating light crossbow unpenalized ||Increase accuracy and damage, gain Forceful at 15 Prowess
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|colspan="3"|Weapon Group (Flails) ||None ||Use flail, heavy flail, kusari-gama, librum, nunchaku, spiked chain, three-section staff, and whip unpenalized ||Increase damage, various other benefits
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|colspan="3"|Weapon Group (Hammers) ||None ||Use gnome hooked hammer, greatclub, heavy mace, heavy pick, light mace, morningstar, sap, warhammer, light hammer, and light pick unpenalized ||Increase damage, various other benefits
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|colspan="3"|Weapon Group (Knives) ||None ||Use agger, main gauche dagger, dart, hand crossbow bayonet, heavy crossbow bayonet, kukri, light crossbow bayonet, punching dagger, sai, trench knife, and wakizashi unpenalized ||Increase damage, various other benefits
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|colspan="3"|Weapon Group (Polearms) ||None ||Use glaive, godendag, guisarme, halberd, lance, ranseur, and scythe unpenalized ||Increase accuracy, various other benefits
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|colspan="3"|Weapon Group (Simple) ||None ||Use blowgun, clawed gauntlet, club, dagger, gauntlet, light hammer, light pick, quarterstaff, shortspear, sickle, sling, and spiked gauntlet unpenalized ||Increase accuracy, gain Defending at 13 Prowess
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|colspan="3"|Weapon Group (Spears) ||None ||Use dwarven urgrosh, longspear, shortspear, spear, and trident unpenalized ||Increase damage, various other benefits
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|colspan="3"|Weapon Group (Swords) ||None ||Use bastard sword, falchion, greatsword, katana, khopesh, longsword, rapier, scimitar, shortsword, and two-bladed sword unpenalized ||Increase accuracy, various other benefits
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|colspan="3"|Weapon Group (Throwing) ||None ||Use bladed boomerang, bolas, boomerang, dart, javelin, net, shuriken, and war fan unpenalized ||Increase accuracy, various other benefits
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==== Natural Weapon Proficiency Feats ====
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{|border=1px
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!colspan="3"|Feat Name !!Prerequisites !!Effects !!Investiture
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|colspan="3"|Natural Weapon (Bite) ||None ||Use bites unpenalized ||Increase damage, various other benefits
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|colspan="3"|Natural Weapon (Claw/Talon) ||None ||Use claws/talons unpenalized ||Increase accuracy and damage, various other benefits
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|colspan="3"|Natural Weapon (Gore) ||None ||Use gore weapons unpenalized ||Increase damage, various other benefits
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|colspan="3"|Natural Weapon (Slam) ||None ||Use slams unpenalized ||Increase damage, various other benefits
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|colspan="3"|Natural Weapon (Sting) ||None ||Use stings unpenalized ||Increase accuracy and damage, various other benefits
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|colspan="3"|Natural Weapon (Tentacle) ||None ||Use tentacles unpenalized ||Increase grapple checks, various other benefits
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Current revision as of 22:38, 6 October 2010

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