D20r:Feat Indexes

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(Drow Racial Feats)
(Human Racial Traits)
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=== Human Racial Traits ===
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=== Human Racial Feats ===
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SKIPPED FOR MASS REVISION
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=== Kobold/Lizardfolk Racial Feats ===
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{|border=1px
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!colspan="3"|Name !!Prerequisites !!Effects
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|colspan="3"|Draconic Inheritor ||CON 15, Kobold or Lizardfolk ||Gain one Natural Talent charge; select a breath weapon, gain a weaker version of it (1d6 +1d6 per 3 levels)
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| ||colspan="2"|Draconic Energy ||CON 15, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; natural weapon attacks deal +1d6 damage of your breath weapon's type; gain appropriate subtype; you may spend a Natural Talent charge to use an unevadable verion of your breath weapon in reaction to an attack
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| ||colspan="2"|Draconic Lore ||CON 15, INT 15, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; you may use a Natural Talent charge to make a bardic lore-style check (half level + INT mod + number of feats)
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| ||colspan="2"|Draconic Senses ||CON 15, WIS 15, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; you may use a Natural Talent charge to gain Blindsense 15' for WIS mod rounds; gain darkvision, low-light vision, and scent (or double range for any of those you already have)
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| ||colspan="2"|Draconic Tail ||STR 15, CON 15, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; your tail becomes a Slam 1d6 (lizardfolk) or 1d4 (kobold) Natural weapon (always secondary); you may use a Natural Talent charge for a tail sweep to make adjacent enemies fall prone (Reflex 10 +
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| ||colspan="2"|Draconic Toughness ||CON 17, Kobold or Lizardfolk, Draconic Inheritor ||Gain one Natural Talent charge; gain character level HP; you may spend a Natural Talent charge to gain CON mod times two temp HP and resistance to your breath weapon's damage type for a number of rounds equal to the number of Kobold/Lizardfolk feats you have
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Revision as of 20:23, 29 September 2010

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