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This page is for indexes of the different feats, by approximate type. Please make sure there is an index for a feats page's content ''before'' finishing the merging of that page into [[d20r:Feats]] by deleting it. (That said, go ahead and copy the feats over any time you please.) The end result should be that this page has handy tables for every group of feats, with every last feat in [[d20r:Feats]]. == General Feats == {|border=1px !Feat Name !!Prerequisites !!Effects |- |Skill Knowledge ||None ||Upgrade training in a skill by one grade |} == Investing Feats == {|border=1px !Feat Name !!Prerequisites !!Effects !!Investiture |- |Blind Fight ||None ||Get a reroll on miss chances, invisible attackers get no melee advantage, halve blindness penalties || +1 rerolls per miss-chance per 4 Prowess |- |Cleave ||STR 13, Power Attack ||Gain a bonus melee attack after KO or killing blow || +1 5-foot step OR one additional cleave attempt per KO for every 5 Prowess |- |Combat Expertise ||INT 13 || Take up to -5 on attacks this turn to gain up to +5 Dodge AC || At 5, -2 ATK = +3 AC. At 10, up to -10. At 15, gain +3 SR per -1 ATK. At 20, -1 ATK = +2 AC. |- |Combat Reflexes ||None ||Take additional Attacks of Opportunity equal to DEX mod, can use while flat-footed || +1 AoO per four points |- |Defender's Gambit ||DEX 13 || Step 5' to change ranged attack target to you - if it misses you, original target has soft cover. ||+1 uses per round per 3 points |- |Deflect Arrows ||DEX 13, Improved Unarmed Strike ||Deflect one arrow per round so that it doesn't hit you || +1 uses per round per 3 points |- |Diehard ||Endurance ||Automatically stabilize at -1 to -9 HP, may act as if disabled instead of dying (with limitations), die at -CON HP || Die at -10 -Prowess HP. |- |Dodge ||DEX 13 ||Pick an opponent, gain +1 Dodge AC against them. ||+1 to bonus per 5 Prowess |- |Endurange ||None ||+4 to various endurance-related saves/checks, may sleep in light/medium armor unpenalized || +1 to saves/checks per 3 Prowess. |- |Favored Enemy ||BAB +1 ||+2 to Awareness, Bluff, Sense Motive, Survival, weapon damage against a selected creature type, +1 for every time this feat is taken after you gained this one. || At 5, +2 on attack rolls against creature. At 8, +1 to saves against creature's abilities. At 10, +1 to DC of your abilities when used on creature. At 13, SR 10+HD against creature. At 18, +2 damage, +1 Dodge AC, can't be FF'd or flanked by creature. |- |Flick of the Wrist ||DEX 13 ||Swift Action for attack with light weapon; -2 to all attacks this turn if used || At 5, penalty is -1. At 8, may use one-handed weapon. At 10, penalty is -0. At 13, may make two attacks in same action. |- |Great Fortitude ||None ||+2 to all Fort saves ||+1 per 4 Prowess |- |Improved Bull Rish ||STR 13, Power Attack || No AoO on Bull Rush, +4 to STR check for Bull Rush. ||Additional +1 to STR check per 3 Prowess |- |Improved Critical ||Specify weapon type you are proficient with, BAB +8 ||-- ||+1 to critical hit range with selected weapon per 3 Prowess |- |Improved Disarm ||INT 13, Combat Expertise || No AoO on Disarm, +4 on Disarm check ||Additional +1 to Disarm check per 3 Prowess. |- |Improved Feint ||INT 13, Combat Expertise ||Feint as a move action ||At 8, Feint as a swift action. +1 to Bluff check per 3 Prowess. |- |Improved Grapple ||DEX 13, Improved Unarmed Strike ||No AoO on starting a grapple, +4 bonus to all grapple checks || +1 to grapple checks per 4 Prowess |- |Improved Initiative ||None || +3 to Initiative Checks || +1 to Initiative checks per 3 Prowess |- |Improved Overrun ||STR 13, Power Attack ||Target can't choose to avoid you on Overrun, +4 to STR check to knock down || +1 to STR check to knock down per 3 Prowess |- |Improved Shield Bash ||Shield Proficiency ||Still gain Shield bonus to AC when making a shield bash || +1 to attack rolls for a shield bash per 4 Prowess |- |Improved Sunder ||STR 13, Power Attack||No AoO on striking at a held object, +4 to attack rolls on held objects. || +1 to attack rolls on held objects per 4 Prowess |- |Improved Unarmed Strike ||None || No AoO for attacking armed foes while unarmed, can deal lethal OR nonlethal damage with unarmed attacks. || +1 to attack and damage for unarmed attacks per 5 Prowess |- |Iron Will ||None ||+2 to Will saves ||+1 to Will saves per 4 Prowess |- |Lightning Reflexes ||None ||+2 to Reflex Saves ||+1 to Reflex Saves per 4 Prowess |- |Mobility ||DEX 13, Dodge ||+3 Dodge AC against AoOs for moving within/out of threatened area ||+1 per 4 Prowess |- |Mounted Combat ||Trained in Ride ||-- ||Once per round per 5 Prowess, may replace AC with ride check (unless AC turns out higher); also reduce penalty for mounted ranged weapon use by 1 per 4 Prowess. |- |Power Attack ||None ||-X to attack rolls, +X to damage rolls where X doesn't exceed BAB ||At 5 Prowess, can use with light weapons; At 10 Prowess, double damage bonus |- |Run ||None ||Run at 5x normal speed (or 4x if heavy armor/load), don't lose DEX to AC while running, +3 to Athletics checks made with a running start ||+1 to Athletics checks per 3 Prowess |- |Spring Attack ||DEX 13, Dodge, Mobility, BAB +4 ||Can move before ''and'' after a melee attack, no AoO from the attacked creature ||+1d4 damage during such attacks per 4 Prowess |- |Toughness ||None ||-- ||+1 HP per Prowess |- |Two-Weapon Fighting ||DEX 15 ||Two-weapon penalties drop by 2 for main hand, 6 for off-hand, +1 shield bonus to AC (+2 if fighting defensively/total defense) ||+1 Shield AC per 4 Prowess; at 5, additional off-hand attack (at -5); at 10, ''another'' additional (at -10); At 15, ''another'' additional (-10); At 20, one more additional (-15) |- |Weapon Finesse ||DEX 15 ||If using a Finesse weapon (or unarmed strike or natural weapon), DEX may replace STR for attack rolls. ||+1 damage per 4 Prowess if using a Finesse weapon |- |Weapon Focus ||Proficiency with weapon, BAB +1 ||Choose one type of weapon (or unarmed strike, grapple, or ray); +1 to attack with that weapon ||Additional +1 to attack with that weapon per 5 Prowess |- |Weapon Specialization ||Weapon Focus in same weapon (cannot use with Ray), dreadnaught/warlord 4th ||+2 to damage rolls with selected weapon ||Additional +1 to damage rolls with that weapon per 4 Prowess |- |Whirlwind Attack ||DEX 13, INT 13, Combat Expertise, Dodge, Mobility, Spring Attack, BAB +4 ||May use full attack to hit all enemies within reach at full BAB (but no feat, spell, or ability bonuses) ||Additional attack against any one enemy within reach per 4 Prowess |} === Archery/Ranged Investing Feats === {|border=1px !Feat Name !!Prerequisites !!Effects !!Investiture |- |Brutal Precision ||DEX 13, Point Blank Shot ||-X to ranged attack rolls, +X to ranged damage rolls, up to BAB or weapon-allowed STR bonus, whichever is lower ||At 5, up to BAB (only); at 10, double damage bonus |- |Far Shot ||Point Blank Shot ||Increase range of projectile weapons by half, double range of thrown weapons || Add another half to range per 5 Prowess |- |Manyshot ||DEX 17, Point Blank Shot, Rapid Shot, BAB +6 ||Shoot one arrow per 5 BAB above 1 at once (all are at -4 and -2 per arrow after 2nd), crit and precision damage only applies to first ||At 15, penalty is -1 per arrow, and all arrows get crit and precision damage. |- |Mounted Combat ||Trained in Ride ||-- ||Once per round per 5 Prowess, may replace AC with ride check (unless AC turns out higher); also reduce penalty for mounted ranged weapon use by 1 per 4 Prowess. |- |Pin Opponent ||DEX 13, Point Blank Shot, Brutal Precision ||If taking -3 penalty to attack roll, can forgo damage to pin opponent at (attack roll + STR mod + bonus damage) DC to break ||+1 to DC to break per 3 Prowess |- |Point blank Shot ||None ||+1 to attack/damage rolls for ranged attacks within 30 feet ||+1 to such rolls per 4 Prowess, reduce penalties for firing into a melee by 1 per 5 Prowess |- |Ranged Bull Rush ||DEX 13, Point Blank Shot, Brutal Precision ||If taking -3 penalty to attack roll, can forgo bonus damage to bull rush opponent within 30' at +bonusDamage bonus ||+1 to check per 3 Prowess |- |Ranged Disarm ||DEX 13, Point Blank Shot, Brutal Precision ||If taking -3 penalty to attack roll, can forgo bonus damage to disarm opponent within 30' at +bonusDamage bonus ||+1 to check per 3 Prowess |- |Ranged Trip ||DEX 13, Point Blank Shot, Brutal Precision ||If taking -3 penalty to attack roll, can forgo bonus damage to trip opponent within 30' at +bonusDamage bonus ||+1 to check per 3 Prowess |- |Rapid Shot ||DEX 13, Point blank Shot ||+1 attacks per full attack with a ranged weapon; Attack at max BAB, but all are at -2 ||Reduce penalty by 1 per 5 Prowess |- |Shot On The Run ||DEX 13, Dodge, Mobility, Point Blank Shot, BAB +4 ||Can move before ''and'' after a ranged attack ||+1d4 damage during such attacks per 4 Prowess |}
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