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This page is for indexes of the different feats, by approximate type. Please make sure there is an index for a feats page's content ''before'' finishing the merging of that page into [[d20r:Feats]] by deleting it. (That said, go ahead and copy the feats over any time you please.) The end result should be that this page has handy tables for every group of feats, with every last feat in [[d20r:Feats]]. == General Feats == {|border=1px !Feat Name !!Prerequisites !!Effects |- |Skill Knowledge ||None ||Upgrade training in a skill by one grade |} == Investing Feats == {|border=1px !Feat Name !!Prerequisites !!Effects !!Investiture |- |Blind Fight ||None ||Get a reroll on miss chances, invisible attackers get no melee advantage, halve blindness penalties || +1 rerolls per miss-chance per 4 Prowess |- |Cleave ||STR 13, Power Attack ||Gain a bonus melee attack after KO or killing blow || +1 5-foot step OR one additional cleave attempt per KO for every 5 Prowess |- |Combat Expertise ||INT 13 || Take up to -5 on attacks this turn to gain up to +5 Dodge AC || At 5, -2 ATK = +3 AC. At 10, up to -10. At 15, gain +3 SR per -1 ATK. At 20, -1 ATK = +2 AC. |- |Combat Reflexes ||None ||Take additional Attacks of Opportunity equal to DEX mod, can use while flat-footed || +1 AoO per four points |- |Defender's Gambit ||DEX 13 || Step 5' to change ranged attack target to you - if it misses you, original target has soft cover. ||+1 uses per round per 3 points |- |Deflect Arrows ||DEX 13, Improved Unarmed Strike ||Deflect one arrow per round so that it doesn't hit you || +1 uses per round per 3 points |- |Diehard ||Endurance ||Automatically stabilize at -1 to -9 HP, may act as if disabled instead of dying (with limitations), die at -CON HP || Die at -10 -Prowess HP. |- |Dodge ||DEX 13 ||Pick an opponent, gain +1 Dodge AC against them. ||+1 to bonus per 5 Prowess |- |Endurange ||None ||+4 to various endurance-related saves/checks, may sleep in light/medium armor unpenalized || +1 to saves/checks per 3 Prowess. |} |}
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