D20r:Druid

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(Tiger)
(3rd)
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===3rd===
===3rd===
====Air====
====Air====
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'''Air''' is in the demesne of Cyclone and is inimical with Earth and Earthquake.
+
'''Air''' is in the demesne of Cyclone and Malarbor, Master of the Elements, and is inimical with Earth and Earthquake.
'''Buffeting Blast:''' As a standard action, you can breathe a line of forceful wind. This is a 60' line: creatures caught in the blast take 1d6 points of bludgeoning damage per two druid levels and are bull-rushed to the closest area outside of the line's effects. The blast bull-rushes with an effective bonus equal to half your druid level plus your Constitution modifier. A successful Reflex save halves the damage and negates the bull-rush effect
'''Buffeting Blast:''' As a standard action, you can breathe a line of forceful wind. This is a 60' line: creatures caught in the blast take 1d6 points of bludgeoning damage per two druid levels and are bull-rushed to the closest area outside of the line's effects. The blast bull-rushes with an effective bonus equal to half your druid level plus your Constitution modifier. A successful Reflex save halves the damage and negates the bull-rush effect
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====Earth====
====Earth====
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'''Earth''' is in the demesne of Earthquake and Mountain, and is inimical with Air and Cyclone.
+
'''Earth''' is in the demesne of Earthquake, Mountain, and Malarbor, Master of the Elements, and is inimical with Air and Cyclone.
'''Earth Spike:''' As a standard action, you can cause a stalagmite to burst from the earth within 30'. It deals 1d6 points of piercing damage per two druid levels and renders the struck creature to be unable to move from its current square. A successful Reflex save halves the damage and negates the immobilizing effect.
'''Earth Spike:''' As a standard action, you can cause a stalagmite to burst from the earth within 30'. It deals 1d6 points of piercing damage per two druid levels and renders the struck creature to be unable to move from its current square. A successful Reflex save halves the damage and negates the immobilizing effect.
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====Fire====
====Fire====
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'''Fire is in the demesne of Volcano and is inimical with Water.
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'''Fire is in the demesne of Volcano and Malarbor, Master of the Elements, and is inimical with Water.
'''Fire Breath:''' As a standard action, you may breathe a 30' cone of fire. This breath weapon deals 1d6 points of fire damage per two druid levels and offers a Reflex save for half damage.
'''Fire Breath:''' As a standard action, you may breathe a 30' cone of fire. This breath weapon deals 1d6 points of fire damage per two druid levels and offers a Reflex save for half damage.
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====Water====
====Water====
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'''Water''' is in the demesne of Thunderstorm, Ocean, and River, and is inimical with Fire, Desert, and Volcano.
+
'''Water''' is in the demesne of Thunderstorm, Ocean, River, and Malarbor, Master of the Elements, and is inimical with Fire, Desert, and Volcano.
'''Quench:''' As a standard action, you may extinguish all nonmagical fires within 30' and attempt to dispel any ongoing fire spells in the same area. To dispel a fire spell, you must succeed on a dispel check (1d20 + your druid level) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell.
'''Quench:''' As a standard action, you may extinguish all nonmagical fires within 30' and attempt to dispel any ongoing fire spells in the same area. To dispel a fire spell, you must succeed on a dispel check (1d20 + your druid level) against each spell to dispel it. The DC to dispel such spells is 11 + the caster level of the fire spell.

Revision as of 21:30, 17 August 2010

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