D20r:Druid

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(5th)
(6th)
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===6th===
===6th===
====Autumn====
====Autumn====
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'''Autumn''' is inimical with Spring.
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'''Autumntide:''' As a standard action, you may create drifts of rustling, dry leaves. You may fill up to one square per two druid levels with these dry leaves, and all these squares must be contiguous and on the ground. Moving through these squares is considered difficult terrain and imposes a -5 penalty to Stealth checks due to rustling leaves. If a damaging fire effect touches any of these squares (magical or otherwise), all the squares immediately ignite, dealing an equal amount of fire damage to all creatures in their covered area. The leaves burn for one round: any creature moving through a burning square must make a Reflex save or take 1d6 fire damage.
'''Autumntide:''' As a standard action, you may create drifts of rustling, dry leaves. You may fill up to one square per two druid levels with these dry leaves, and all these squares must be contiguous and on the ground. Moving through these squares is considered difficult terrain and imposes a -5 penalty to Stealth checks due to rustling leaves. If a damaging fire effect touches any of these squares (magical or otherwise), all the squares immediately ignite, dealing an equal amount of fire damage to all creatures in their covered area. The leaves burn for one round: any creature moving through a burning square must make a Reflex save or take 1d6 fire damage.
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====Spring====
====Spring====
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'''Spring''' is inimical with Autumn.
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'''Fresh Start:''' As a standard action, you may touch a creature and remove any of the following ongoing status conditions: blinded, confused, dazed, dazzled, deafened, exhausted, fatigued, immobilized, nauseated, paralyzed, sickened, staggered, or stunned.
'''Fresh Start:''' As a standard action, you may touch a creature and remove any of the following ongoing status conditions: blinded, confused, dazed, dazzled, deafened, exhausted, fatigued, immobilized, nauseated, paralyzed, sickened, staggered, or stunned.
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====Summer====
====Summer====
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'''Summer''' is inimical with Winter.
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'''Dancing Light:''' As a move action, you may teleport a distance up to twice your speed, as long as both your starting location and ending location are in full daylight.
'''Dancing Light:''' As a move action, you may teleport a distance up to twice your speed, as long as both your starting location and ending location are in full daylight.
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====Winter====
====Winter====
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'''Winter''' is inimical with Summer.
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'''Icicle:''' As a standard action, you may form an icicle in your hand or at some point in midair within 100 feet. If formed in hand, the icicle becomes a ''+3 keen longsword'' that remains for five rounds or until it scores a critical hit. If formed in midair, the icicle descends immediately, causing 3d6 cold and 3d6 piercing damage to any creature occupying the square below. A Reflex save negates the damage of the falling icicle. If you take at least 10 points of fire damage, or if either manifestation strikes a creature with the Fire subtype, the icicle melts away harmlessly.
'''Icicle:''' As a standard action, you may form an icicle in your hand or at some point in midair within 100 feet. If formed in hand, the icicle becomes a ''+3 keen longsword'' that remains for five rounds or until it scores a critical hit. If formed in midair, the icicle descends immediately, causing 3d6 cold and 3d6 piercing damage to any creature occupying the square below. A Reflex save negates the damage of the falling icicle. If you take at least 10 points of fire damage, or if either manifestation strikes a creature with the Fire subtype, the icicle melts away harmlessly.
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====Zodiac====
====Zodiac====
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'''Zodiac''' is in the demesne of Vox Caelestia, the Song of the Stars.
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'''Oracular Shielding:''' As a standard action, you may grant all allies within 60' two of the following properties for one round: Spell Resistance equal to your druid level + 4; Fast Healing equal to your Charisma modifier; an insight bonus on saving throws equal to your Charisma modifier; or an insight bonus to attack and damage rolls equal to your Charisma modifier.
'''Oracular Shielding:''' As a standard action, you may grant all allies within 60' two of the following properties for one round: Spell Resistance equal to your druid level + 4; Fast Healing equal to your Charisma modifier; an insight bonus on saving throws equal to your Charisma modifier; or an insight bonus to attack and damage rolls equal to your Charisma modifier.

Revision as of 21:27, 17 August 2010

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