D20r:Druid

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====Mouse====
====Mouse====
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'''Mouse''' is inimical with Owl and Snake.
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'''Nimble Movement:''' As a move action, you may move up to your speed. You may move designate one opponent for each two spirits you have bound: you do not provoke attacks of opportunity from movement from those opponents during this move. Furthermore, you may move through squares occupied by the opponents have designated while using this ability without provoking attacks of opportunity.
'''Nimble Movement:''' As a move action, you may move up to your speed. You may move designate one opponent for each two spirits you have bound: you do not provoke attacks of opportunity from movement from those opponents during this move. Furthermore, you may move through squares occupied by the opponents have designated while using this ability without provoking attacks of opportunity.
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====Shark====
====Shark====
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'''Shark''' is in the demesne of Ocean.
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'''Blood in the Water:''' As a swift action, you gain blindsense 60' for one round, except that you can only sense creatures that have taken lethal damage within the past minute. If you are underwater, double this range. Creatures detected in this way do not have to actually possess blood as this ability is spiritual, rather than physical, in nature.
'''Blood in the Water:''' As a swift action, you gain blindsense 60' for one round, except that you can only sense creatures that have taken lethal damage within the past minute. If you are underwater, double this range. Creatures detected in this way do not have to actually possess blood as this ability is spiritual, rather than physical, in nature.
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====Tree====
====Tree====
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'''Tree''' is in the demesne of Wood.
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'''Acorn Bomb:''' As a swift action, you can create an acorn bomb. An acorn bomb is a thrown grenade-like weapon with a 20' range increment. If thrown, an acorn bomb explodes where it lands, dealing 1d6 points of piercing and slashing damage per point of your Charisma modifier to all creatures within 5'. Furthermore, damaged creatures take a -5' penalty to their movement speeds for one minute as they are covered in sticky, unforgiving sap. A successful Reflex save negates the damage and the movement speed penalty.
'''Acorn Bomb:''' As a swift action, you can create an acorn bomb. An acorn bomb is a thrown grenade-like weapon with a 20' range increment. If thrown, an acorn bomb explodes where it lands, dealing 1d6 points of piercing and slashing damage per point of your Charisma modifier to all creatures within 5'. Furthermore, damaged creatures take a -5' penalty to their movement speeds for one minute as they are covered in sticky, unforgiving sap. A successful Reflex save negates the damage and the movement speed penalty.

Revision as of 21:19, 17 August 2010

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