D20r:Druid

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(Summer)
(Summer)
Line 781: Line 781:
====Summer====
====Summer====
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'''At Will (Su):'''
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'''Dancing Light (Su):''' As a move action, you may teleport a distance up to twice your speed, as long as both your starting location and ending location are in full daylight.
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'''Encounter (Su):'''
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'''Scorching Ray (Su):''' Once per encounter, you may cast ''empowered scorching ray'' as a spell-like ability. Substitute your druid level for your caster level.
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'''Daily (Su):'''
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'''Anger of the Summer Sun (Su):''' Once per day, as a standard action, you may create a 20' radius cylinder that is 60' tall. Creatures in this cylinder take 1d8 radiant damage per druid level, are permanently blinded, fatigued for one minute, and dazed for one round. A successful Reflex save halves the damage and negates the blinding. A successful Fortitude save halves the damage and negates the fatigue. A successful Will save negates the dazing. A creature that succeeds on both the Fortitude and Reflex saves for this ability takes no damage and does not need to make a Will save to avoid the dazing effect.
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'''Passive (Su):'''
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'''Summerborn (Su):''' You become immune to radiant damage, blinding, fatigue, exhaustion, immobilization, heat damage (such as from being near a ''wall of fire'', but not from being in one) and sleep effects.
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'''Nature's Sign (Su):'''
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'''Nature's Sign (Su):''' Your skin becomes bright and vibrant, and a constant halo of light beams overhead. You appear to be in the 'adult' category regardless of your actual age. Temperatures in your immediate vicinity jump up 10 degrees. Creatures within 10' of you take 2d6 radiant damage each round. The temperature within one mile of your location increases by 5 degrees, the skies are more frequently clear, and local winds decrease in severity by 10-15 mph. Unless the local season is summer, animals and some magical beasts will be uncomfortable in your presence. You become outgoing, energetic, and warm in your demeanor, and shun cold and chill.
'''Call:''' If called forth, the summer spirit emerges as a dragonne, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus eleven before disappearing.
'''Call:''' If called forth, the summer spirit emerges as a dragonne, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus eleven before disappearing.

Revision as of 21:07, 17 August 2010

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