D20r:Druid

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'''Nature's Sign (Su):''' Your shape becomes that of a tiger. Your equipment (except your weapons) alters its shape so that it can accommodate your new form. If you carry one or more weapons, you may choose one and have its properties and enhancements applied to your natural weapons, but regardless of which one you choose, they all meld with your new form and become useless. Your size changes to Large and you gain two claws that deal 1d8 damage, and a bite that deals 1d10 damage. Your bite becomes your primary natural attack. You may talk in this form, though your lack of thumbs may prove problematic when dealing with objects. You radiate an aura of superiority and confidence, instilling a conviction into your allies within 60': they gain a bonus on saves against fear effects equal to your Charisma modifier, but you take a similar penalty to Diplomacy and Stealth checks.
'''Nature's Sign (Su):''' Your shape becomes that of a tiger. Your equipment (except your weapons) alters its shape so that it can accommodate your new form. If you carry one or more weapons, you may choose one and have its properties and enhancements applied to your natural weapons, but regardless of which one you choose, they all meld with your new form and become useless. Your size changes to Large and you gain two claws that deal 1d8 damage, and a bite that deals 1d10 damage. Your bite becomes your primary natural attack. You may talk in this form, though your lack of thumbs may prove problematic when dealing with objects. You radiate an aura of superiority and confidence, instilling a conviction into your allies within 60': they gain a bonus on saves against fear effects equal to your Charisma modifier, but you take a similar penalty to Diplomacy and Stealth checks.
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'''Call:''' ''(Legendary tiger)''
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'''Call:''' If called forth, Horjin emerges as a legendary tiger, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus thirteen before disappearing.
====Malarbor, Master of Elements====
====Malarbor, Master of Elements====
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'''Nature's Sign (Su):''' You are surrounded by flowing energies. A roar of thunder follows your movement, making stealth all but impossible, and electricity and fire course over your body. Your steps and touch leave puddles of weak acid (not enough to dissolve metals or harm creatures, but enough to clearly display where you have been), and your breath is congealing frost.  
'''Nature's Sign (Su):''' You are surrounded by flowing energies. A roar of thunder follows your movement, making stealth all but impossible, and electricity and fire course over your body. Your steps and touch leave puddles of weak acid (not enough to dissolve metals or harm creatures, but enough to clearly display where you have been), and your breath is congealing frost.  
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'''Call:'''
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'''Call:''' If called forth, Malarbor emerges as a tendrilucos, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus thirteen before disappearing.
====Nelig, Mistress of the Wolves====
====Nelig, Mistress of the Wolves====
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'''Nature's Sign (Su):''' Your shape becomes that of a large wolf. Your equipment (except your weapons) alters its shape so that it can accommodate your new form. If you carry one or more weapons, you may choose one and have its properties and enhancements applied to your natural weapons, but regardless of which one you choose, they all meld with your new form and become useless. Your size changes to Large and you gain a bite that deals 1d12 damage. Your bite becomes your primary natural attack, and if you strike with it you may immediately attempt to trip your opponent: if you fail your trip attempt, they may not attempt to counter-trip. You may talk in this form, though your lack of thumbs may prove problematic when dealing with objects. You radiate an aura of community and brotherhood. You are constantly affected as if by a ''speak with animals'' spell.
'''Nature's Sign (Su):''' Your shape becomes that of a large wolf. Your equipment (except your weapons) alters its shape so that it can accommodate your new form. If you carry one or more weapons, you may choose one and have its properties and enhancements applied to your natural weapons, but regardless of which one you choose, they all meld with your new form and become useless. Your size changes to Large and you gain a bite that deals 1d12 damage. Your bite becomes your primary natural attack, and if you strike with it you may immediately attempt to trip your opponent: if you fail your trip attempt, they may not attempt to counter-trip. You may talk in this form, though your lack of thumbs may prove problematic when dealing with objects. You radiate an aura of community and brotherhood. You are constantly affected as if by a ''speak with animals'' spell.
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'''Call:''' ''(legendary wolf)''
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'''Call:''' If called forth, Nelig emerges as a legendary wolf, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus thirteen before disappearing.
====Raiven Anwell, Lady of the Land====
====Raiven Anwell, Lady of the Land====
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'''Nature's Sign (Su):''' Small woodland creatures seem to follow you everywhere you go: not enough to be a nuisance, but enough to be noticeable. Such creatures genuinely enjoy your presence and refuse to attack you unless you attack them first. You sense the energy in all things, sometimes to the point where they overpower your senses. You take a -2 penalty on saving throws against effects that inflict the blind, deaf, sickened, nauseated, stunned, or dazzled conditions.  
'''Nature's Sign (Su):''' Small woodland creatures seem to follow you everywhere you go: not enough to be a nuisance, but enough to be noticeable. Such creatures genuinely enjoy your presence and refuse to attack you unless you attack them first. You sense the energy in all things, sometimes to the point where they overpower your senses. You take a -2 penalty on saving throws against effects that inflict the blind, deaf, sickened, nauseated, stunned, or dazzled conditions.  
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'''Call:'''
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'''Call:''' If called forth, Raiven emerges as a pixie, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus thirteen before disappearing.
====Vox Caelestia, Song of the Stars====
====Vox Caelestia, Song of the Stars====
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'''Nature's Sign (Su):''' Your eyes become solid white with no pupils or irises. This affects your vision: you must roll twice when determining whether you strike an opponent due to miss chance. You give off a vague otherworldly feel, making animals and some magical beasts who come near you uneasy. You emit a gentle, moonlight glow, which makes it difficult to hide: you take a -8 penalty on Stealth checks. You act in a slow, deliberate fashion, appearing to contemplate your every move.
'''Nature's Sign (Su):''' Your eyes become solid white with no pupils or irises. This affects your vision: you must roll twice when determining whether you strike an opponent due to miss chance. You give off a vague otherworldly feel, making animals and some magical beasts who come near you uneasy. You emit a gentle, moonlight glow, which makes it difficult to hide: you take a -8 penalty on Stealth checks. You act in a slow, deliberate fashion, appearing to contemplate your every move.
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'''Call:'''
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'''Call:''' If called forth, Vox Caelestia emerges as a couatl, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus thirteen before disappearing.
==Feats==
==Feats==

Revision as of 19:03, 17 August 2010

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