D20r:Druid

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(5th)
(6th)
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'''Nature's Sign (Su):''' You are surrounded by drifts of rustling, dry leaves that gently swirl about. You appear to be in the 'old' age category regardless of your actual age. Fruiting, living plants you touch immediately produce ripe, fresh fruit. Air around you seems to be clear and crisp, with the occasional scent of a wood fire. The air within one mile of your location becomes very muggy, the skies are more frequently overcast, and thunder rumbles through them. Unless the local season is autumn, animals and some magical beasts will be uncomfortable in your presence.
'''Nature's Sign (Su):''' You are surrounded by drifts of rustling, dry leaves that gently swirl about. You appear to be in the 'old' age category regardless of your actual age. Fruiting, living plants you touch immediately produce ripe, fresh fruit. Air around you seems to be clear and crisp, with the occasional scent of a wood fire. The air within one mile of your location becomes very muggy, the skies are more frequently overcast, and thunder rumbles through them. Unless the local season is autumn, animals and some magical beasts will be uncomfortable in your presence.
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'''Call:'''
+
'''Call:''' If called forth, the autumn spirit emerges as a griffon, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus eleven before disappearing.
====Spring====
====Spring====
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'''Nature's Sign (Su):''' You appear to be a young adult, regardless of your actual age. Wherever you tread, new, green plants sprout within 20' of you, including in terrain where they wouldn't normally. If they sprout in an area where they cannot sustain themselves, they wither away into nothingness after you move on; otherwise, they are fully self-supporting new growth. Weather within a mile of you becomes occasionally overcast, with short, periodic bursts of rain. Unless the local season is spring, animals and some magical beasts will be uncomfortable in your presence. You become bubbly, energetic, playful, and optimistic.  
'''Nature's Sign (Su):''' You appear to be a young adult, regardless of your actual age. Wherever you tread, new, green plants sprout within 20' of you, including in terrain where they wouldn't normally. If they sprout in an area where they cannot sustain themselves, they wither away into nothingness after you move on; otherwise, they are fully self-supporting new growth. Weather within a mile of you becomes occasionally overcast, with short, periodic bursts of rain. Unless the local season is spring, animals and some magical beasts will be uncomfortable in your presence. You become bubbly, energetic, playful, and optimistic.  
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'''Call:'''
+
'''Call:''' If called forth, the spring spirit emerges as a unicorn, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus eleven before disappearing.
====Summer====
====Summer====
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'''Nature's Sign (Su):'''
'''Nature's Sign (Su):'''
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'''Call:'''
+
'''Call:''' If called forth, the summer spirit emerges as a drgaonne, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus eleven before disappearing.
 +
 
====Winter====
====Winter====
'''Icicle (Su):''' As a standard action, you may form an icicle in your hand or at some point in midair within 100 feet. If formed in hand, the icicle becomes a ''+3 keen longsword'' that remains for five rounds or until it scores a critical hit. If formed in midair, the icicle descends immediately, causing 3d6 cold and 3d6 piercing damage to any creature occupying the square below. A Reflex save negates the damage of the falling icicle. If you take at least 10 points of fire damage, or if either manifestation strikes a creature with the Fire subtype, the icicle melts away harmlessly.
'''Icicle (Su):''' As a standard action, you may form an icicle in your hand or at some point in midair within 100 feet. If formed in hand, the icicle becomes a ''+3 keen longsword'' that remains for five rounds or until it scores a critical hit. If formed in midair, the icicle descends immediately, causing 3d6 cold and 3d6 piercing damage to any creature occupying the square below. A Reflex save negates the damage of the falling icicle. If you take at least 10 points of fire damage, or if either manifestation strikes a creature with the Fire subtype, the icicle melts away harmlessly.
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'''Nature's Sign (Su):''' Your skin becomes pale and clammy, and frost forms around your eyes, nose and mouth. You appear to be in the 'venerable' category regardless of your actual age. Ice begins to build up all over your body as well as the ground you stand on. You suffer a -4 penalty to Dexterity. Creatures within 10' of you take 2d6 cold damage each round. Metal you touch is affected as though by ''chill metal'', while other surfaces begin frosting over. Liquids (other than oils) within 5' of you begin to freeze, which may damage or destroy them as well as possibly rupturing their containers. The temperature within one mile of your location decreases by 5 degrees Fahrenheit, the skies are more frequently overcast, and local winds increase in severity by 10-15 mph. Unless the local season is winter, animals and some magical beasts will be uncomfortable in your presence. You become distant, withdrawn and uncaring, and shun warmth and fire.
'''Nature's Sign (Su):''' Your skin becomes pale and clammy, and frost forms around your eyes, nose and mouth. You appear to be in the 'venerable' category regardless of your actual age. Ice begins to build up all over your body as well as the ground you stand on. You suffer a -4 penalty to Dexterity. Creatures within 10' of you take 2d6 cold damage each round. Metal you touch is affected as though by ''chill metal'', while other surfaces begin frosting over. Liquids (other than oils) within 5' of you begin to freeze, which may damage or destroy them as well as possibly rupturing their containers. The temperature within one mile of your location decreases by 5 degrees Fahrenheit, the skies are more frequently overcast, and local winds increase in severity by 10-15 mph. Unless the local season is winter, animals and some magical beasts will be uncomfortable in your presence. You become distant, withdrawn and uncaring, and shun warmth and fire.
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'''Call (Su):''' If called forth, the Winter spirit emerges as a mature adult white dragon. The Winter spirit has the boreal pulse and winter's heart abilities. The Winter spirit will remain for a number of rounds equal to 12 plus your Charisma modifier.
+
'''Call (Su):''' If called forth, the winter spirit emerges as an annis hag, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus eleven before disappearing.
====Zodiac====
====Zodiac====
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'''Nature's Sign (Su):''' Your eyes glow with a golden light, and your skin becomes black as night. Etched across your skin, points of light burst forth, describing constellations. This is very unsettling for most people, so you suffer a -6 penalty on Diplomacy checks made against non-Aberration creatures. When you activate your abilities, these constellations flare brightly. Small motes of light and planet-like rocks orbit you slowly, and creatures within 20' of you feel short of breath.
'''Nature's Sign (Su):''' Your eyes glow with a golden light, and your skin becomes black as night. Etched across your skin, points of light burst forth, describing constellations. This is very unsettling for most people, so you suffer a -6 penalty on Diplomacy checks made against non-Aberration creatures. When you activate your abilities, these constellations flare brightly. Small motes of light and planet-like rocks orbit you slowly, and creatures within 20' of you feel short of breath.
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'''Call:''' ''(Aboleth)''
+
'''Call:''' If called forth, the zodiac spirit emerges as an aboleth, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus eleven before disappearing.
===7th===
===7th===

Revision as of 18:57, 17 August 2010

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