D20r:Druid

From Fax Encyclopedicus

Jump to: navigation, search
(4th)
(5th)
Line 699: Line 699:
'''Nature's Sign (Su):''' You become surrounded by snowflakes. Slush accumulates anywhere you stand for too long. Creatures within 5' of you suffer 1d6 cold damage each round from the freezing air around you, and liquids (other than oils) on your person begin to frost over, which may damage or destroy them. You suffer a -4 penalty to Dexterity. Your skin dries out as though chilled by a vicious winter wind, your hair becomes matted with sleet, and your demeanor becomes cold and harsh.
'''Nature's Sign (Su):''' You become surrounded by snowflakes. Slush accumulates anywhere you stand for too long. Creatures within 5' of you suffer 1d6 cold damage each round from the freezing air around you, and liquids (other than oils) on your person begin to frost over, which may damage or destroy them. You suffer a -4 penalty to Dexterity. Your skin dries out as though chilled by a vicious winter wind, your hair becomes matted with sleet, and your demeanor becomes cold and harsh.
-
'''Call (Su):''' If called forth, the Blizzard spirit emerges as an advanced winter wolf with HD equivalent to your druid levels. The Blizzard spirit gains the spatterglaze, snow storm, whiteout and subzero abilities. The Blizzard spirit will remain for a number of rounds equal to 10 plus your Charisma modifier.
+
'''Call (Su):''' If called forth, the blizzard spirit emerges as a winter wolf, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus nine before disappearing.
====Cyclone====
====Cyclone====
Line 712: Line 712:
'''Nature's Sign (Su):''' Wind rushes about you at all times: a 10' field around you has winds that average 10 mph faster than the wind around you . Winds within one mile of you increase 5 mph.
'''Nature's Sign (Su):''' Wind rushes about you at all times: a 10' field around you has winds that average 10 mph faster than the wind around you . Winds within one mile of you increase 5 mph.
-
'''Call:'''
+
'''Call:''' If called forth, the cyclone spirit emerges as a belker, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus nine before disappearing.
====Earthquake====
====Earthquake====
Line 725: Line 725:
'''Nature's Sign (Su):''' The ground within 50' of you constantly trembles, making a low groaning sound as it does. Most creatures find this unnerving and will react skittishly in that area. You take a -10 penalty to Stealth checks and a 10' to your speeds. You cannot fly or levitate even if able to do so naturally or due to another spirit.
'''Nature's Sign (Su):''' The ground within 50' of you constantly trembles, making a low groaning sound as it does. Most creatures find this unnerving and will react skittishly in that area. You take a -10 penalty to Stealth checks and a 10' to your speeds. You cannot fly or levitate even if able to do so naturally or due to another spirit.
-
'''Call (Su):'''
+
'''Call (Su):''' If called forth, the earthquake spirit emerges as a medium xorn, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus nine before disappearing.
====Thunderstorm====
====Thunderstorm====
Line 738: Line 738:
'''Nature's Sign (Su):''' The skies over your head and within half a mile always appear to be overcast, and periodic flickers of lightning and rain burst forth from the clouds over your head. Your teeth and nails spark with electrical energy and your eyes turn bright, vivid blue.
'''Nature's Sign (Su):''' The skies over your head and within half a mile always appear to be overcast, and periodic flickers of lightning and rain burst forth from the clouds over your head. Your teeth and nails spark with electrical energy and your eyes turn bright, vivid blue.
-
'''Call (Su):''' ''(thunderbird)''
+
'''Call (Su):''' If called forth, the thunderstorm spirit emerges as an arrowhawk, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus nine before disappearing.
====Volcano====
====Volcano====
Line 751: Line 751:
'''Nature's Sign (Su):''' Your skin becomes dark, brittle and rocky. Every step you take leaves a smoldering, incandescent footstep, making you extremely easy to track. Creatures within 5' of you suffer 1d6 fire damage each round from the intense heat roiling within you, and flammable objects on your person or touched by you ignite. Metal you touch is affected as by ''heat metal.'' You exhale smoke, cough up cooling lava, and when enraged you begin smoking at the mouth and glowing red. You are now quicker to anger, and hard to calm when enraged.
'''Nature's Sign (Su):''' Your skin becomes dark, brittle and rocky. Every step you take leaves a smoldering, incandescent footstep, making you extremely easy to track. Creatures within 5' of you suffer 1d6 fire damage each round from the intense heat roiling within you, and flammable objects on your person or touched by you ignite. Metal you touch is affected as by ''heat metal.'' You exhale smoke, cough up cooling lava, and when enraged you begin smoking at the mouth and glowing red. You are now quicker to anger, and hard to calm when enraged.
-
'''Call (Su):''' If called forth, the Volcano spirit emerges as an advanced thoqqua with HD equivalent to your druid levels. The Volcano spirit has the lava plume, ash cloud, eruption and caldera abilities. The Volcano spirit will remain for a number of rounds equal to 10 plus your Charisma modifier.
+
'''Call (Su):''' If called forth, the volcano spirit emerges as a thoqqua, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus nine before disappearing.
===6th===
===6th===

Revision as of 18:53, 17 August 2010

Personal tools
Google AdSense