D20r:Druid

From Fax Encyclopedicus

Jump to: navigation, search
(Spirits)
(2nd)
Line 313: Line 313:
'''Nature's Sign (Su):''' You grow short, fuzzy brown fur all over your body, and your eyes become black. Your hands become powerful claws: these claws deal 1d4 points of damage each. If you already have claw attacks, instead increase their damage die by one size. Your bulk increases and you grow taller, and your voice deepens.
'''Nature's Sign (Su):''' You grow short, fuzzy brown fur all over your body, and your eyes become black. Your hands become powerful claws: these claws deal 1d4 points of damage each. If you already have claw attacks, instead increase their damage die by one size. Your bulk increases and you grow taller, and your voice deepens.
-
'''Call:''' ''(Brown bear)''
+
'''Call:''' If called forth, the bear spirit emerges as a black bear, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing. If you are at least thirteenth level, the creature called forth is a dire bear instead.
====Falcon====
====Falcon====
Line 326: Line 326:
'''Nature's Sign (Su):''' Your arms, neck, and shoulders sprout falcon-like feathers, and your eyes narrow into bird-like slits. You become twitchy and develop a taste for rodents. Your legs become leathery, and your feet end in sharp--but ultimately useless in combat--talons.
'''Nature's Sign (Su):''' Your arms, neck, and shoulders sprout falcon-like feathers, and your eyes narrow into bird-like slits. You become twitchy and develop a taste for rodents. Your legs become leathery, and your feet end in sharp--but ultimately useless in combat--talons.
-
'''Call:''' ''(Hawk)''
+
'''Call:''' If called forth, the falcon spirit emerges as a hawk, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing. If you are at least thirteenth level, the creature called forth is a giant hawk instead. Use the statistics for a giant eagle, but reduce the creature one size category.
====Fox====
====Fox====
Line 339: Line 339:
'''Nature's Sign (Su):''' Like the kitsune, you grow a fox's tail for each spirit you currently have bound. Your shadow also changes to that of a fox, regardless of your shape or form.
'''Nature's Sign (Su):''' Like the kitsune, you grow a fox's tail for each spirit you currently have bound. Your shadow also changes to that of a fox, regardless of your shape or form.
-
'''Call:''' ''(kitsune)''
+
'''Call:''' If called forth, the fox spirit emerges as a kitsune, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing.
====Locust====
====Locust====
Line 352: Line 352:
'''Nature's Sign (Su):''' You are constantly infested with a few hundred locusts, which remain around you. Your legs grow sharp barbs along the backs of your calves. You suffer a -4 penalty to Stealth, as you constantly buzz, chirp and click subconsciously. You feel constantly hungry. Once per day, you can and must create a ''diminish plants'' effect targeting sufficient plant life to be encompassed by the ''Prune Growth'' function; otherwise, the ''Stunt Growth'' effect occurs automatically at the end of the day.  
'''Nature's Sign (Su):''' You are constantly infested with a few hundred locusts, which remain around you. Your legs grow sharp barbs along the backs of your calves. You suffer a -4 penalty to Stealth, as you constantly buzz, chirp and click subconsciously. You feel constantly hungry. Once per day, you can and must create a ''diminish plants'' effect targeting sufficient plant life to be encompassed by the ''Prune Growth'' function; otherwise, the ''Stunt Growth'' effect occurs automatically at the end of the day.  
-
'''Call (Su):''' If called forth, the Locust spirit emerges as a locust swarm. The Locust spirit has the congregate, devouring hunger and sworn to the swarm abilities. The Locust spirit will remain for a number of rounds equal to 4 plus your Charisma modifier.
+
'''Call (Su):''' If called forth, the locust spirit emerges as a locust swarm, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing. If you are at least tenth level, the creature called forth is a dire badger instead.
====Mouse====
====Mouse====
Line 371: Line 371:
'''Nature's Sign (Su):''' You grow a long, hairless, mouselike tail and long, silver whiskers. You have an urge to hoard small objects, and have an unnatural fear of cats and predatory birds. Around fields of grain, you feel at home and have a hard time leaving them. You appear to physically shrink and lose muscle mass, and those that may have found you imposing before may now find you to be less threatening.
'''Nature's Sign (Su):''' You grow a long, hairless, mouselike tail and long, silver whiskers. You have an urge to hoard small objects, and have an unnatural fear of cats and predatory birds. Around fields of grain, you feel at home and have a hard time leaving them. You appear to physically shrink and lose muscle mass, and those that may have found you imposing before may now find you to be less threatening.
-
'''Call:''' ''(rat)''
+
'''Call:''' If called forth, the mouse spirit emerges as a rat, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing. If you are at least thirteenth level, the creature called forth is a dire rat instead.
====Shark====
====Shark====
Line 390: Line 390:
'''Nature's Sign (Su):''' Your skin becomes tough, gray, and leathery, and you grow gills out of the sides of your neck. These gills allow you to breathe underwater without issue. While you can still breathe air, you have to breathe deeply to get enough air. This causes you to take a -2 penalty on saving throws against gas-like spells and effects.
'''Nature's Sign (Su):''' Your skin becomes tough, gray, and leathery, and you grow gills out of the sides of your neck. These gills allow you to breathe underwater without issue. While you can still breathe air, you have to breathe deeply to get enough air. This causes you to take a -2 penalty on saving throws against gas-like spells and effects.
-
'''Call:''' ''(Medium Shark)''
+
'''Call:''' If called forth, the shark spirit emerges as a medium shark , advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing. If you are at least thirteenth level, the creature called forth is a dire shark instead.
====Spider====
====Spider====
Line 403: Line 403:
'''Nature's Sign (Su):''' Your hands become sticky and your eyes facet, giving you a total of eight eyes. This disorienting effect imposes a -1 penalty on attack rolls and a -2 penalty on Awareness checks. A coarse layer of fur sprouts across your limbs, and you grow web spinnerets from your back. You grow a pair of spider-like fangs from the corners of your mouth, granting you a bite attack that deals 1d4 damage (1d3 if you are Small). If you possess other natural attacks, this one is secondary. If you already possess a bite attack, instead increase its damage die by one step.
'''Nature's Sign (Su):''' Your hands become sticky and your eyes facet, giving you a total of eight eyes. This disorienting effect imposes a -1 penalty on attack rolls and a -2 penalty on Awareness checks. A coarse layer of fur sprouts across your limbs, and you grow web spinnerets from your back. You grow a pair of spider-like fangs from the corners of your mouth, granting you a bite attack that deals 1d4 damage (1d3 if you are Small). If you possess other natural attacks, this one is secondary. If you already possess a bite attack, instead increase its damage die by one step.
-
'''Call (Su):''' ''(Medium monstrous spider)''
+
'''Call (Su):''' If called forth, the spider spirit emerges as a medium monstrous spider, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing. If you are at least thirteenth level, the creature called forth is a large monstrous spider instead.
====Tiger====
====Tiger====
Line 416: Line 416:
'''Nature's Sign (Su):''' You manifest long, ribbon-like stripes of black on your skin like a tiger's markings, and your hair patterns in a similar fashion. Black claws grow out of your fingertips, and your teeth become sharp and jagged. Your eyes turn amber and have slit irises instead of circular ones. You have an aversion to vegetables and crave meat, preferably as raw as possible. You may be mistaken for a weretiger.
'''Nature's Sign (Su):''' You manifest long, ribbon-like stripes of black on your skin like a tiger's markings, and your hair patterns in a similar fashion. Black claws grow out of your fingertips, and your teeth become sharp and jagged. Your eyes turn amber and have slit irises instead of circular ones. You have an aversion to vegetables and crave meat, preferably as raw as possible. You may be mistaken for a weretiger.
-
'''Call:''' ''(Tiger)''
+
'''Call:''' If called forth, the tiger spirit emerges as a tiger , advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing. If you are at least thirteenth level, the creature called forth is a dire tiger instead.
====Tree====
====Tree====
Line 429: Line 429:
'''Nature's Sign (Su):''' Your skin becomes rough and bark-like, and your hair becomes leaves. Your eyes appear to be rough knots of wood, and you have a tough time moving as quickly as you did before when not energized by the sun. As such, you take a -2 penalty to Dexterity when not in direct sunlight.
'''Nature's Sign (Su):''' Your skin becomes rough and bark-like, and your hair becomes leaves. Your eyes appear to be rough knots of wood, and you have a tough time moving as quickly as you did before when not energized by the sun. As such, you take a -2 penalty to Dexterity when not in direct sunlight.
-
'''Call:''' ''(Dryad)''
+
'''Call:''' If called forth, the tree spirit emerges as a dryad, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing.
====Vine====
====Vine====
Line 442: Line 442:
'''Nature's Sign (Su):''' Your skin becomes a bright green, and your limbs become long and ropy. Two green vine-tentacles burst from your shoulders and drag on the ground behind you--though you can lash at enemies with these tentacles. You may be mistaken for a dryad.
'''Nature's Sign (Su):''' Your skin becomes a bright green, and your limbs become long and ropy. Two green vine-tentacles burst from your shoulders and drag on the ground behind you--though you can lash at enemies with these tentacles. You may be mistaken for a dryad.
-
'''Call:''' ''(Assassin Vine)''
+
'''Call:''' If called forth, the vine spirit emerges as an assassin vine, advanced to a number of Hit Dice equal to half your druid level. It remains for a number of rounds equal to your Charisma modifier plus three before disappearing.
===3rd===
===3rd===

Revision as of 18:43, 17 August 2010

Personal tools
Google AdSense