D20r:Druid

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(Blizzard)
(Forest)
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====Forest====
====Forest====
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'''Wood Walk (Su):''' As a full action, you may step into any tree you touch and emerge instantly from a similar tree anywhere within 100 ft., as the ''tree stride'' spell.
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'''Wood Walk (Su):''' As a full action, you may step into any tree you touch and emerge instantly from a similar tree anywhere within 100', as the ''tree stride'' spell.
'''Instant Growth (Su):''' Once per encounter as a standard action, you may cause a fully-grown tree to erupt from a ground surface, as the effect of a ''feather token (tree)'', anywhere within 60 feet. Creatures standing atop the tree's spaces must make Reflex saves or be knocked prone and take 4d6 falling damage. Huge or larger creatures negate this effect and stop the tree from growing. Creation of multiple trees may affect the local ecosystem, and so is to be done with care and moderation.
'''Instant Growth (Su):''' Once per encounter as a standard action, you may cause a fully-grown tree to erupt from a ground surface, as the effect of a ''feather token (tree)'', anywhere within 60 feet. Creatures standing atop the tree's spaces must make Reflex saves or be knocked prone and take 4d6 falling damage. Huge or larger creatures negate this effect and stop the tree from growing. Creation of multiple trees may affect the local ecosystem, and so is to be done with care and moderation.
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'''Arboreal Protector (Su):''' Once per day as a standard action, you may animate a single tree, as the ''liveoak'' spell but not restricted to oaks. This tree remains animate for 1 minute/level. Alternately, you may summon a treant (as ''summon nature's ally'') within 30 feet. Doing so halves the duration of this effect.
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'''Arboreal Protector (Su):''' Once per day as a standard action, you may animate a single tree, as the ''liveoak'' spell but not restricted to oaks. This tree remains animate for 1 minute/level. Alternately, you may summon a treant (as ''summon nature's ally'') within 30'.
'''Woodland Master (Su):''' You gain a +4 bonus on Charisma checks dealing with animals, fey and magical beasts. If you concentrate for 10 minutes undisturbed while in a forest, you may transport yourself to any point within the same forest. You may create a ''shillelagh'' simply by touching any living tree. You do not treat wooded areas as difficult terrain.
'''Woodland Master (Su):''' You gain a +4 bonus on Charisma checks dealing with animals, fey and magical beasts. If you concentrate for 10 minutes undisturbed while in a forest, you may transport yourself to any point within the same forest. You may create a ''shillelagh'' simply by touching any living tree. You do not treat wooded areas as difficult terrain.

Revision as of 02:31, 17 August 2010

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