D20r:Druid

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(Volcano)
(Blizzard)
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===5th===
===5th===
====Blizzard====
====Blizzard====
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'''Spatterglaze (Su):''' As a standard action, you may unleash a burst of freezing precipitation in a 15 ft. diameter. Those caught within the burst take 3d8 cold damage and are slowed for 1d3 rounds due to the accumulation of glaze ice. A Fortitude save (DC 10 + 1/2 HD + Con) negates the slowing effect; creatures with the Fire or Cold subtypes are immune to this slowing effect.
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'''Spatterglaze (Su):''' As a standard action, you may unleash a burst of freezing precipitation in a 15' burst centered on you. Those caught within the burst take 3d8 cold damage and are slowed for 1d3 rounds due to the accumulation of glaze ice. A Fortitude save negates the slowing effect; creatures with the Fire or Cold subtypes are immune to this slowing effect.
'''Snow Storm (Sp):''' Once per encounter, you may summon a ''sleet storm'' (as the spell) cast at your druid level, either centered on your person as a swift action or to any point within the spell's range as a standard action. The Balance DC for this ''sleet storm'' is 15 instead of 10, and creatures within the area take 2d6 cold damage each round.  
'''Snow Storm (Sp):''' Once per encounter, you may summon a ''sleet storm'' (as the spell) cast at your druid level, either centered on your person as a swift action or to any point within the spell's range as a standard action. The Balance DC for this ''sleet storm'' is 15 instead of 10, and creatures within the area take 2d6 cold damage each round.  
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'''Whiteout (Su):''' Once per day as a standard action, you may produce an intensely heavy snowstorm centered on your position, in a 40 ft. high cylinder with a 30 ft. radius. Creatures within the area of the whiteout have total concealment, become entangled, and take 4d6 cold damage each round. Once during the whiteout, you may use ''cone of cold'' as a caster of your druid level. The whiteout lasts for a number of rounds equal to your druid level, but ends if you leave the affected area. Terrain affected by the whiteout is considered difficult for 2d6 rounds after the whiteout ends, due to the heavy snow.
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'''Whiteout (Su):''' Once per day as a standard action, you may produce an intensely heavy snowstorm centered on your position, in a 40' high cylinder with a 30' radius. Creatures within the area of the whiteout have total concealment, become entangled, and take 4d6 cold damage each round. Once during the whiteout, you may use ''cone of cold'' as a caster of your druid level. The whiteout lasts for a number of rounds equal to your druid level, but ends if you leave the affected area. Terrain affected by the whiteout is considered difficult during the whiteout and for 2d6 rounds afterwards, due to the heavy snow.
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'''Subzero (Su):''' You acquire the Cold subtype while this bond is active. Your natural armor increases by 2. Attacks against you suffer a 10% miss chance due to the blowing snow around you. You ignore concealment due to snowfall or blowing snow. Weapons you wield gain the frost ability. You move normally through snow, heavy snow, sleet and hail. You must display Blizzard's sign to use this ability.
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'''Subzero (Su):''' You acquire the Cold subtype while this bond is active. Your natural armor increases by 2. Attacks against you suffer a 10% miss chance due to the blowing snow around you. You ignore concealment due to snowfall or blowing snow. Weapons you wield gain the ''frost'' ability. You move normally through snow, heavy snow, sleet and hail. You must display Blizzard's sign to use this ability.
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'''Nature's Sign (Su):''' You become surrounded by snowflakes. Slush accumulates anywhere you stand for too long. Creatures within 5 ft. of you suffer 1d6 cold damage each round from the freezing air around you, and liquids (other than oils) on your person begin to frost over, which may damage or destroy them. You suffer a -4 penalty to Dexterity. Your skin dries out as though chilled by a vicious winter wind, your hair becomes matted with sleet, and your demeanor becomes cold and harsh.
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'''Nature's Sign (Su):''' You become surrounded by snowflakes. Slush accumulates anywhere you stand for too long. Creatures within 5' of you suffer 1d6 cold damage each round from the freezing air around you, and liquids (other than oils) on your person begin to frost over, which may damage or destroy them. You suffer a -4 penalty to Dexterity. Your skin dries out as though chilled by a vicious winter wind, your hair becomes matted with sleet, and your demeanor becomes cold and harsh.
'''Call (Su):''' If called forth, the Blizzard spirit emerges as an advanced winter wolf with HD equivalent to your druid levels. The Blizzard spirit gains the spatterglaze, snow storm, whiteout and subzero abilities. The Blizzard spirit will remain for a number of rounds equal to 10 plus your Charisma modifier.
'''Call (Su):''' If called forth, the Blizzard spirit emerges as an advanced winter wolf with HD equivalent to your druid levels. The Blizzard spirit gains the spatterglaze, snow storm, whiteout and subzero abilities. The Blizzard spirit will remain for a number of rounds equal to 10 plus your Charisma modifier.

Revision as of 02:31, 17 August 2010

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