D20r:Druid

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(Vox Caelestia, Song of the Stars)
(Vox Caelestia, Song of the Stars)
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'''Call:'''
'''Call:'''
====Vox Caelestia, Song of the Stars====
====Vox Caelestia, Song of the Stars====
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'''Manipulate Fate (Su):''' As an immediate action, you may augment a creature's saving throw within 60' by a positive or negative value equal to your Charisma modifier.  
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'''Manipulate Fate (Su):''' As an immediate action, you may augment a creature's saving throw within 60' by a positive or negative value equal to your Charisma modifier. You must alter their save before the result is determined.
'''Starsong (Su):''' Once per encounter, as a standard action, you may sing a plaintive song of the heavens. All allies within 60' gain Spell Resistance equal to their Hit Dice plus your Charisma modifier, and a deflection bonus to their Armor Class equal to your Constitution modifier. Enemies within the same area take a penalty on saving throws equal to your Wisdom modifier. All of these effects last for one minute.
'''Starsong (Su):''' Once per encounter, as a standard action, you may sing a plaintive song of the heavens. All allies within 60' gain Spell Resistance equal to their Hit Dice plus your Charisma modifier, and a deflection bonus to their Armor Class equal to your Constitution modifier. Enemies within the same area take a penalty on saving throws equal to your Wisdom modifier. All of these effects last for one minute.
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'''Daily (Su):'''
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'''Moment of Inviolability (Su):''' Once per day, as a standard action, you may touch a creature and render them invulnerable for one round. A creature affected by this ability takes no Hit Point damage, and becomes immune to polymorphing, petrification, energy drain, ability drain, ability damage, charms, compulsions, phantasms, patterns, morale effects, disease, poison, stunning, sleep, paralysis, death effects, teleportation, banishment, sickening, nauseating, immobilization, and disintegration. A creature affected by this is surrounded by an opalescent glow of moonlight while it is active.
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'''Passive (Su):'''
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'''Astral Protection (Su):''' You become immune to paralysis, polymorphing, disease, poison, immobilization, sickening, and stunning. You gain an insight bonus on your saving throws equal to your Constitution modifier.
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'''Nature's Sign (Su):'''
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'''Nature's Sign (Su):''' Your eyes become solid white with no pupils or irises. This affects your vision: you must roll twice when determining whether you strike an opponent due to miss chance. You give off a vague otherworldly feel, making animals and some magical beasts who come near you uneasy. You emit a gentle, moonlight glow, which makes it difficult to hide: you take a -8 penalty on Stealth checks. You act in a slow, deliberate fashion, appearing to contemplate your every move.
'''Call:'''
'''Call:'''

Revision as of 21:30, 16 August 2010

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