D20r:Druid

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(5th)
(5th)
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'''Call:'''
'''Call:'''
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====Drought====
 
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'''At Will (Su):'''
 
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'''Encounter (Su):'''
 
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'''Daily (Su):'''
 
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'''Passive (Su):'''
 
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'''Nature's Sign (Su):'''
 
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'''Call:'''
 
====Earthquake====
====Earthquake====
'''Tremor (Su):''' As a standard action, you may stomp the ground, causing a tremor. You may select one of three shapes: a 30' radius burst centered on you, a 45' cone, or a 60' line. Regardless of your choice, the effect of this ability doesn't change: all creatures within the area take 1d6 bludgeoning, adamantine, and magic damage per two druid levels you possess and are knocked prone. A successful Reflex save halves the damage and negates the prone effect. Creatures who levitate, fly, or who are not in contact with the ground are immune to this effect, and you cannot use this ability while not in contact with the ground.
'''Tremor (Su):''' As a standard action, you may stomp the ground, causing a tremor. You may select one of three shapes: a 30' radius burst centered on you, a 45' cone, or a 60' line. Regardless of your choice, the effect of this ability doesn't change: all creatures within the area take 1d6 bludgeoning, adamantine, and magic damage per two druid levels you possess and are knocked prone. A successful Reflex save halves the damage and negates the prone effect. Creatures who levitate, fly, or who are not in contact with the ground are immune to this effect, and you cannot use this ability while not in contact with the ground.

Revision as of 03:34, 16 August 2010

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