D20r:Druid

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(Spring)
(Spring)
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====Spring====
====Spring====
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'''At Will (Su):'''
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'''Fresh Start (Su):''' As a standard action, you may touch a creature and remove any of the following ongoing status conditions: blinded, confused, dazed, dazzled, deafened, exhausted, fatigued, immobilized, nauseated, paralyzed, sickened, staggered, or stunned.
'''Downpour (Su):''' Once per encounter, as a standard action, you may create a zone of torrential pouring rain, centered within 60'. This is a 20' radius, 60' tall cylinder: creatures within the cylinder have concealment against creatures outside the cylinder, and vice versa. Creatures on opposite sides of the cylinder have total concealment against each other. This cylinder impedes rolls as heavy rain does. Once per round, a random creature within the cylinder is struck by a bolt of lightning, dealing 1d6 electrical damage per two druid levels, with a Reflex save for half damage. Flying creatures have double the chance of being struck by the lightning. The cylinder lasts for a number of rounds equal to your Charisma modifier before dissipating.
'''Downpour (Su):''' Once per encounter, as a standard action, you may create a zone of torrential pouring rain, centered within 60'. This is a 20' radius, 60' tall cylinder: creatures within the cylinder have concealment against creatures outside the cylinder, and vice versa. Creatures on opposite sides of the cylinder have total concealment against each other. This cylinder impedes rolls as heavy rain does. Once per round, a random creature within the cylinder is struck by a bolt of lightning, dealing 1d6 electrical damage per two druid levels, with a Reflex save for half damage. Flying creatures have double the chance of being struck by the lightning. The cylinder lasts for a number of rounds equal to your Charisma modifier before dissipating.
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'''Daily (Su):'''  
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'''Pollination (Su):''' Once per day, as a standard action, you may create a cloud of pollen surrounding you. This is a 60' diameter, 10' tall cloud that flows away from the location it was created in by 10' every round and attempts to stay as low to the ground as possible. Breathing creatures in the area at the start of their turn must make Fortitude saves or be confused for one round: those who succeed on the save are immune to further effects of the cloud, but are still sickened while within the cloud and for 1d4 rounds afterward. Spells and effects within the cloud that inflict any of the following status conditions have their save DC increased by an amount equal to your Charisma modifier: sickened, nauseated, fatigued, exhausted, dazzled, dazed, stunned, unconscious, immobilized, or paralyzed.
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'''Vivacious (Su):''' Whenever you move, you heal 2 Hit Points for each five feet you move. Allies within 40' of you gain Fast Healing equal to your Charisma modifier. You become immune to entropic damage, ability drain, ability damage, and energy drain: allies within 40' of you gain a bonus on saving throws against similar effects equal to your Charisma modifier.
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'''Vivacious (Su):''' Whenever you move, you heal 2 Hit Points for each five feet you move. Allies within 40' of you gain Fast Healing equal to your Charisma modifier. You become immune to fatigue, exhaustion, entropic damage, ability drain, ability damage, and energy drain: allies within 40' of you gain a bonus on saving throws against similar effects equal to your Charisma modifier.
'''Nature's Sign (Su):''' You appear to be a young adult, regardless of your actual age. Wherever you tread, new, green plants sprout within 20' of you, including in terrain where they wouldn't normally. If they sprout in an area where they cannot sustain themselves, they wither away into nothingness after you move on; otherwise, they are fully self-supporting new growth. Weather within a mile of you becomes occasionally overcast, with short, periodic bursts of rain. Unless the local season is spring, animals and some magical beasts will be uncomfortable in your presence. You become bubbly, energetic, playful, and optimistic.  
'''Nature's Sign (Su):''' You appear to be a young adult, regardless of your actual age. Wherever you tread, new, green plants sprout within 20' of you, including in terrain where they wouldn't normally. If they sprout in an area where they cannot sustain themselves, they wither away into nothingness after you move on; otherwise, they are fully self-supporting new growth. Weather within a mile of you becomes occasionally overcast, with short, periodic bursts of rain. Unless the local season is spring, animals and some magical beasts will be uncomfortable in your presence. You become bubbly, energetic, playful, and optimistic.  

Revision as of 21:39, 13 August 2010

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