D20r:Druid

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(Swamp)
(Swamp)
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'''Marsh Gas (Su):''' Once per day, as a standard action, you may cause noxious vapors to erupt from the earth. This is a 10' tall cloud of gas with a 20' radius, which moves 10' away from you every round, staying as close to the ground as possible. Creatures within the cloud at the time of creation or at the start of their turn must make a Fortitude save or be sickened for one round. Regardless of the saving throw, creatures within the cloud at the start of your turn take 5d6 acid damage. If any fire damage happens near the cloud, the entire cloud immediately ignites in a blistering inferno, burning all creatures within it for 1d8 fire damage per druid level you possess, after which it immediately dissipates. Unattended flammable materials and creatures within the cloud light on fire, taking an additional 1d6 fire damage per round. Being immersed in water, or falling prone and making a Reflex save (a full-round action) ends the burning effect.
'''Marsh Gas (Su):''' Once per day, as a standard action, you may cause noxious vapors to erupt from the earth. This is a 10' tall cloud of gas with a 20' radius, which moves 10' away from you every round, staying as close to the ground as possible. Creatures within the cloud at the time of creation or at the start of their turn must make a Fortitude save or be sickened for one round. Regardless of the saving throw, creatures within the cloud at the start of your turn take 5d6 acid damage. If any fire damage happens near the cloud, the entire cloud immediately ignites in a blistering inferno, burning all creatures within it for 1d8 fire damage per druid level you possess, after which it immediately dissipates. Unattended flammable materials and creatures within the cloud light on fire, taking an additional 1d6 fire damage per round. Being immersed in water, or falling prone and making a Reflex save (a full-round action) ends the burning effect.
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'''Passive (Su):'''
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'''Stench of the Bog (Su):''' You are surrounded by a nauseating, sulfurous odor: living creatures within 10' of you must make a Fortitude save every round or be sickened for 1d4 plus your Charisma modifier rounds. Vermin will not enter this aura or attack you without being compulsed to do so by a spell or effect, or commanded to do so by a summoner.
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'''Nature's Sign (Su):'''
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'''Nature's Sign (Su):''' The odor emitted by your Stench of the Bog ability makes you much easier to pinpoint for a creature with the Scent ability: they may pinpoint you from up to 15' away. You leave a black, greasy sludge behind you when you walk: it has a similar scent and makes you much easier to track. The ground within 30' of you becomes slightly soggy, making squishing sounds when creatures walk upon it: this inflicts a -4 penalty to Stealth checks made within that area.
'''Call:'''
'''Call:'''

Revision as of 00:12, 13 August 2010

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