D20r:Druid

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(River)
(Swamp)
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====Swamp====
====Swamp====
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'''At Will (Su):'''
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'''Mire (Su):''' As a move action, you may create a 10' radius zone of difficult terrain, transforming the ground into a sticky, sucking bog. You are immune to your own mire, but those created by other druids affect you as normal. You may only have one mire active at one time: creating a second immediately removes the first.
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'''Encounter (Su):'''
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'''Stagnant Waters (Su):''' Once per encounter, as a standard action, you may attempt to inflict disease upon a creature within your mire. The targeted creature must make a Fortitude save or immediately contract filth fever. The onset of the illness is so vicious that the creature takes the primary damage immediately.
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'''Daily (Su):'''
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'''Marsh Gas (Su):''' Once per day, as a standard action, you may cause noxious vapors to erupt from the earth. This is a 10' tall cloud of gas with a 20' radius, which moves 10' away from you every round, staying as close to the ground as possible. Creatures within the cloud at the time of creation or at the start of their turn must make a Fortitude save or be sickened for one round. Regardless of the saving throw, creatures within the cloud at the start of your turn take 5d6 acid damage. If any fire damage happens near the cloud, the entire cloud immediately ignites in a blistering inferno, burning all creatures within it for 1d8 fire damage per druid level you possess, after which it immediately dissipates. Unattended flammable materials and creatures within the cloud light on fire, taking an additional 1d6 fire damage per round. Being immersed in water, or falling prone and making a Reflex save (a full-round action) ends the burning effect.
'''Passive (Su):'''
'''Passive (Su):'''
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'''Call:'''
'''Call:'''
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===5th===
===5th===
====Blizzard====
====Blizzard====

Revision as of 00:02, 13 August 2010

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