D20r:Druid

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(Autumn)
(Winter)
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'''Call:'''
'''Call:'''
====Winter====
====Winter====
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'''Icicle (Su):''' As a standard action, you may form an icicle in your hand or at some point in midair within 100 feet. If formed in hand, the icicle becomes a ''+3 keen longsword'' that remains for five rounds or until it scores a critical hit. If formed in midair, the icicle descends immediately, causing 3d6 cold and 3d6 piercing damage to any creature occupying the square below. A Reflex save (DC 10 + 1/2 HD) negates the damage of the falling icicle. If you take at least 10 points of fire damage, or if either manifestation strikes a creature with the Fire subtype, the icicle melts away harmlessly.
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'''Icicle (Su):''' As a standard action, you may form an icicle in your hand or at some point in midair within 100 feet. If formed in hand, the icicle becomes a ''+3 keen longsword'' that remains for five rounds or until it scores a critical hit. If formed in midair, the icicle descends immediately, causing 3d6 cold and 3d6 piercing damage to any creature occupying the square below. A Reflex save negates the damage of the falling icicle. If you take at least 10 points of fire damage, or if either manifestation strikes a creature with the Fire subtype, the icicle melts away harmlessly.
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'''Boreal Pulse (Su):''' Once per encounter as a standard action, you may unleash a pulse of bitter cold as either a line or a ''freezing sphere'' cast at your druid level. The line is 5 ft. wide and stretches 5 ft. per druid level and deals 8d6 cold damage. In addition, creatures caught within the line are slowed for five rounds and affected as though by ''chill metal.'' A successful Reflex save (DC 10 + 1/2 HD + Dex) halves the damage and negates the slow effect.
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'''Boreal Pulse (Su):''' Once per encounter as a standard action, you may unleash a pulse of bitter cold as either a line or a ''freezing sphere'' cast at your druid level. The line is 5' wide, stretches 5' per druid level and deals 8d6 cold damage. In addition, creatures caught within the line are slowed for five rounds and affected as though by ''chill metal.'' A successful Reflex save halves the damage and negates the slow effect.
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'''Winter's Cloak (Su):''' Once per day, you may wreath yourself in a cloak of wintry power as a swift action. You manifest an aura of winter in a 30 ft. radius around yourself. This aura is constantly affected as though by a ''sleet storm'' cast at your druid level, and creatures within the aura take 2d6 cold damage each round. Animals and vermin within the aura must make a Will save (DC 10 + 1/2 HD + Con modifier) or fall unconscious as they begin to hibernate, while plants and creatures with the Fire subtype must make a Fortitude save (DC 10 + 1/2 HD + Con modifier) or die. While the aura is active, you gain three uses of ''wall of ice'' and ''ice storm,'' two uses of ''cone of cold'' and one use of ''polar ray'' at your druid level, each of which can be used as a standard action until the duration of your winter's cloak expires. Your winter's cloak remains active for a number of rounds equal to your druid level, and can be dismissed at any time as a swift action. After it ends, you cannot use your icicle or boreal pulse abilities for 2d4 rounds.
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'''Winter's Cloak (Su):''' Once per day, you may wreath yourself in a cloak of wintry power as a swift action. You manifest an aura of winter in a 30' radius around yourself. This aura is constantly affected as though by a ''sleet storm'' cast at your druid level, and creatures within the aura take 2d6 cold damage each round. Animals and vermin within the aura must make a Will save or fall unconscious as they begin to hibernate, while plants and creatures with the Fire subtype must make a Fortitude save or die. While the aura is active, you gain three uses of ''wall of ice'' and ''ice storm,'' two uses of ''cone of cold'' and one use of ''polar ray'' as spell-like abilities cast at your druid level, each of which can be used as a standard action until the duration of your winter's cloak expires. Your winter's cloak remains active for a number of rounds equal to your druid level, and can be dismissed at any time as a swift action. After it ends, you cannot use your icicle or boreal pulse abilities for 2d4 rounds.
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'''Winter's Heart (Su):''' You gain immunity to cold damage and the effects of extreme cold while this bond is active. Fire damage dealt to you is halved. You are constantly surrounded by a ''sleet storm'' in a radius of 15 ft., which you may suppress or restore as a standard action. Weapons you wield gain the icy burst ability. You do not need to make Balance checks related to movement over ice or snow, and move normally across ice and through snow, heavy snow, sleet and hail. You must display Winter's sign to use this ability.
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'''Winter's Heart (Su):''' You gain immunity to cold damage and the effects of extreme cold while this bond is active. Fire damage dealt to you is halved. Weapons you wield gain the ''icy burst'' ability. You do not need to make Balance checks related to movement over ice or snow, and move normally across ice and through snow, heavy snow, sleet and hail. You must display Winter's sign to use this ability.
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'''Nature's Sign (Su):''' Your skin becomes pale and clammy, and frost forms around your eyes, nose and mouth. Ice begins to build up all over your body as well as the ground you stand on. You suffer a -4 penalty to Dexterity. Creatures within 10 ft. of you take 2d6 cold damage each round. Metal you touch is affected as though by ''chill metal'', while other surfaces begin frosting over. Liquids (other than oils) within 5 feet of you begin to freeze, which may damage or destroy them as well as possibly rupturing their containers. The temperature within one mile of your location decreases by 5 degrees Fahrenheit, the skies are more frequently overcast, and local winds increase in severity by 10-15 mph. Unless the local season is winter, animals and some magical beasts will be uncomfortable in your presence. You become distant, withdrawn and uncaring, and shun warmth and fire.
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'''Nature's Sign (Su):''' Your skin becomes pale and clammy, and frost forms around your eyes, nose and mouth. You appear to be in the 'venerable' category regardless of your actual age. Ice begins to build up all over your body as well as the ground you stand on. You suffer a -4 penalty to Dexterity. Creatures within 10' of you take 2d6 cold damage each round. Metal you touch is affected as though by ''chill metal'', while other surfaces begin frosting over. Liquids (other than oils) within 5' of you begin to freeze, which may damage or destroy them as well as possibly rupturing their containers. The temperature within one mile of your location decreases by 5 degrees Fahrenheit, the skies are more frequently overcast, and local winds increase in severity by 10-15 mph. Unless the local season is winter, animals and some magical beasts will be uncomfortable in your presence. You become distant, withdrawn and uncaring, and shun warmth and fire.
'''Call (Su):''' If called forth, the Winter spirit emerges as a mature adult white dragon. The Winter spirit has the boreal pulse and winter's heart abilities. The Winter spirit will remain for a number of rounds equal to 12 plus your Charisma modifier.
'''Call (Su):''' If called forth, the Winter spirit emerges as a mature adult white dragon. The Winter spirit has the boreal pulse and winter's heart abilities. The Winter spirit will remain for a number of rounds equal to 12 plus your Charisma modifier.

Revision as of 01:51, 11 August 2010

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