D20r:Druid

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(Autumn)
(Horjin, the Hunting Tiger)
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'''Master of the Hunt (Su):''' As a standard action, you may turn invisible (as the spell ''greater invisibility'') and move up to your speed. If you end this movement adjacent to an enemy, you may immediately make a full-attack as if you had taken the full-attack action. This invisibility ends at the end of your turn.
'''Master of the Hunt (Su):''' As a standard action, you may turn invisible (as the spell ''greater invisibility'') and move up to your speed. If you end this movement adjacent to an enemy, you may immediately make a full-attack as if you had taken the full-attack action. This invisibility ends at the end of your turn.
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'''Thunderous Roar (Su):''' Once per encounter, as a standard action, you may roar a mighty bellow. Opponents within 60' take 7d6 sonic damage and are permanently deafened. A successful Fortitude save halves the damage and prevents the deafening. Allies within the same area gain temporary hit points equal to your druid level, a morale bonus on attack and damage rolls equal to the number of spirits you have bound, and a +4 morale bonus to Strength, Dexterity, and Constitution. All of these effects last for a number of rounds equal to your Charisma modifier.
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'''Thunderous Roar (Su):''' Once per encounter, as a standard action, you may roar a mighty bellow. Opponents within 60' take 15d6 sonic damage and are permanently deafened. A successful Fortitude save halves the damage and prevents the deafening. Allies within the same area gain temporary hit points equal to your druid level, a morale bonus on attack and damage rolls equal to the number of spirits you have bound, and a +4 morale bonus to Strength, Dexterity, and Constitution. All of these effects last for a number of rounds equal to your Charisma modifier.
'''Stunning Alacrity (Su):''' Once per day, as a swift action, you may grant yourself an extra standard and move action this turn. At the end of your turn, you are stunned for one round.
'''Stunning Alacrity (Su):''' Once per day, as a swift action, you may grant yourself an extra standard and move action this turn. At the end of your turn, you are stunned for one round.

Revision as of 22:30, 10 August 2010

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