D20r:Druid

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(Horjin, the Hunting Tiger)
(Mountain)
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'''Crushing Weight of the Mountain (Su):''' As a standard action, once per encounter, you may crush a creature you have already immobilized with your Grasp of Stone ability. The creature affected takes 3d8 damage, plus 1d8 for each spirit you have bound and is fatigued. This is magic, bludgeoning, adamantine damage. A successful Reflex save halves the damage and negates the fatigue.
'''Crushing Weight of the Mountain (Su):''' As a standard action, once per encounter, you may crush a creature you have already immobilized with your Grasp of Stone ability. The creature affected takes 3d8 damage, plus 1d8 for each spirit you have bound and is fatigued. This is magic, bludgeoning, adamantine damage. A successful Reflex save halves the damage and negates the fatigue.
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'''Mountain's Embrace (Su):''' As a standard action, once per day, you may force the earth to consume a creature you have already immobilized with your Grasp of Stone ability. The creature affected is dragged, screaming, into the earth and entombed there for a number of rounds equal to your Constitution modifier. The creature takes 4d8 points of magic, adamantine, bludgeoning damage each round it is entombed and may suffocate if entombed long enough. A successful Fortitude save halves the damage taken in that round.
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'''Mountain's Embrace (Su):''' As a standard action, once per day, you may force the earth to consume a creature you have already immobilized with your Grasp of Stone ability. The creature affected is dragged, screaming, into the earth and entombed there for a number of rounds equal to your Constitution modifier. The creature takes 4d8 points of magic, adamantine, bludgeoning damage each round it is entombed and may suffocate if entombed long enough. A successful Fortitude save halves the damage taken in that round. A creature may break free by making a Strength check against a DC of 10 plus 1/2 your druid level plus your Constitution modifier.
'''Mountain's Root (Su):''' You become immune to being bull-rushed or tripped. You gain a +4 insight bonus to Strength. If you perform a bull-rush or a trip, you gain an additional +2 insight bonus to your contested check. In any round in which you move less than 10', you gain a dodge bonus to your Armor Class equal to your Constitution modifier.
'''Mountain's Root (Su):''' You become immune to being bull-rushed or tripped. You gain a +4 insight bonus to Strength. If you perform a bull-rush or a trip, you gain an additional +2 insight bonus to your contested check. In any round in which you move less than 10', you gain a dodge bonus to your Armor Class equal to your Constitution modifier.

Revision as of 22:31, 9 August 2010

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