D20r:Druid

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(Horjin, the Hunting Tiger)
(Horjin, the Hunting Tiger)
Line 736: Line 736:
'''Thunderous Roar (Su):''' Once per encounter, as a standard action, you may roar a mighty bellow. Opponents within 60' take 7d6 sonic damage and are permanently deafened. A successful Fortitude save halves the damage and prevents the deafening. Allies within the same area gain temporary hit points equal to your druid level, a morale bonus on attack and damage rolls equal to the number of spirits you have bound, and a +4 morale bonus to Strength, Dexterity, and Constitution. All of these effects last for a number of rounds equal to your Charisma modifier.
'''Thunderous Roar (Su):''' Once per encounter, as a standard action, you may roar a mighty bellow. Opponents within 60' take 7d6 sonic damage and are permanently deafened. A successful Fortitude save halves the damage and prevents the deafening. Allies within the same area gain temporary hit points equal to your druid level, a morale bonus on attack and damage rolls equal to the number of spirits you have bound, and a +4 morale bonus to Strength, Dexterity, and Constitution. All of these effects last for a number of rounds equal to your Charisma modifier.
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'''Stunning Alacrity (Su):''' Once per day, as a swift action, you may grant yourself an extra standard and move action this round.
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'''Stunning Alacrity (Su):''' Once per day, as a swift action, you may grant yourself an extra standard and move action this turn. At the end of your turn, you are stunned for one round.
'''Lightning Claws (Su):''' Any natural weapon you possess also deals an additional 1d6 electricity damage, gains the High Critical and Bleeding properties, and possesses an enhancement bonus equal to the number of spirits you have bound. Further, when you make a full-attack, you deal extra rending damage based upon the number of natural attacks you strike one target with.
'''Lightning Claws (Su):''' Any natural weapon you possess also deals an additional 1d6 electricity damage, gains the High Critical and Bleeding properties, and possesses an enhancement bonus equal to the number of spirits you have bound. Further, when you make a full-attack, you deal extra rending damage based upon the number of natural attacks you strike one target with.

Revision as of 21:26, 9 August 2010

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