D20r:Druid

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(Horjin, the Hunting Tiger)
(Horjin, the Hunting Tiger)
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'''Thunderous Roar (Su):''' Once per encounter, as a standard action, you may roar a mighty bellow. Opponents within 60' take 7d6 sonic damage and are permanently deafened. A successful Fortitude save halves the damage and prevents the deafening. Allies within the same area gain temporary hit points equal to your druid level, a morale bonus on attack and damage rolls equal to the number of spirits you have bound, and a +4 morale bonus to Strength, Dexterity, and Constitution. All of these effects last for a number of rounds equal to your Charisma modifier.
'''Thunderous Roar (Su):''' Once per encounter, as a standard action, you may roar a mighty bellow. Opponents within 60' take 7d6 sonic damage and are permanently deafened. A successful Fortitude save halves the damage and prevents the deafening. Allies within the same area gain temporary hit points equal to your druid level, a morale bonus on attack and damage rolls equal to the number of spirits you have bound, and a +4 morale bonus to Strength, Dexterity, and Constitution. All of these effects last for a number of rounds equal to your Charisma modifier.
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'''Daily (Su):'''
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'''Stunning Alacrity (Su):''' Once per day, as a swift action, you may grant yourself an extra standard and move action this round.
'''Lightning Claws (Su):''' Any natural weapon you possess also deals an additional 1d6 electricity damage, gains the High Critical and Bleeding properties, and possesses an enhancement bonus equal to the number of spirits you have bound. Further, when you make a full-attack, you deal extra rending damage based upon the number of natural attacks you strike one target with.
'''Lightning Claws (Su):''' Any natural weapon you possess also deals an additional 1d6 electricity damage, gains the High Critical and Bleeding properties, and possesses an enhancement bonus equal to the number of spirits you have bound. Further, when you make a full-attack, you deal extra rending damage based upon the number of natural attacks you strike one target with.
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'''Nature's Sign (Su):'''
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'''Nature's Sign (Su):''' Your shape becomes that of a tiger. Your equipment (except your weapons) alters its shape so that it can accommodate your new form. If you carry one or more weapons, you may choose one and have its properties and enhancements applied to your natural weapons, but regardless of which one you choose, they all meld with your new form and become useless. Your size changes to Large and you gain two claws that deal 1d8 damage, and a bite that deals 1d10 damage. Your bite becomes your primary natural attack. You may talk in this form, though your lack of thumbs may prove problematic when dealing with objects. You radiate an aura of superiority and confidence, instilling a conviction into your allies: they gain a bonus on saves against fear effects equal to your Charisma modifier, but you take a similar penalty to Diplomacy and Stealth checks.
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'''Call:''' ''()''
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'''Call:''' ''(Legendary tiger)''
====Malarbor, Master of Elements====
====Malarbor, Master of Elements====

Revision as of 21:24, 9 August 2010

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