D20r:Druid

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(Ocean)
(Ocean)
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'''Whalesong (Su):''' As a standard action, you may sing a haunting, trilling whale-song. Allies within 30' gain a morale bonus on attack and damage rolls equal to the number of spirits you have bound, a morale bonus on saving throws equal to half the number of spirits you have bound, and a dodge bonus to Armor Class equal to your Charisma modifier. All these bonuses last until the end of your next turn. This ability's range triples if used underwater.
'''Whalesong (Su):''' As a standard action, you may sing a haunting, trilling whale-song. Allies within 30' gain a morale bonus on attack and damage rolls equal to the number of spirits you have bound, a morale bonus on saving throws equal to half the number of spirits you have bound, and a dodge bonus to Armor Class equal to your Charisma modifier. All these bonuses last until the end of your next turn. This ability's range triples if used underwater.
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'''Wake of the Leviathan (Su):''' You charge a foe, trailing a wake of water. As part of this ability, you must make a charge against your target. This charge must be in a straight line and has a maximum distance equal to twice your speed.
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'''Wake of the Leviathan (Su):''' Once per encounter, as a full-round action, you may charge a foe, trailing a wake of water. As part of this ability, you must make a charge against your target. This charge must be in a straight line and has a maximum distance equal to twice your speed.
A cone grows behind you as you charge. For each 10' you travel, the size of the cone increases by 10' (to a maximum of 40'). Creatures caught in the cone during the course of your charge take 6d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are bull-rushed by your wake. The wake is treated as having a Strength modifier of +10 for making its bull-rush check. Creatures may be bull-rushed outside the maximum area of the wake by this effect. A creature may only be affected once each round by this wake.
A cone grows behind you as you charge. For each 10' you travel, the size of the cone increases by 10' (to a maximum of 40'). Creatures caught in the cone during the course of your charge take 6d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are bull-rushed by your wake. The wake is treated as having a Strength modifier of +10 for making its bull-rush check. Creatures may be bull-rushed outside the maximum area of the wake by this effect. A creature may only be affected once each round by this wake.
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This maneuver is an extraordinary ability when used underwater.
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'''Whirlpool Sink (Su):''' Once per day, as a full round action, you can move up to three times your speed. All of your movement must be along a continuous, solid surface or through a continuous liquid. This maneuver has no effect unless you complete a closed area. In this case, a great deluge of water forms and spins, knocking them all prone and dealing them 4d6 points of damage. Creatures may make a Balance check (DC 10 plus half your druid level plus your Charisma modifier) to remain standing.
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The whirlpool is created the first time you form a closed area. You cannot create multiple areas in one move.
This maneuver is an extraordinary ability when used underwater.
This maneuver is an extraordinary ability when used underwater.

Revision as of 18:39, 9 August 2010

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