D20r:Druid
From Fax Encyclopedicus
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'''Whalesong (Su):''' As a standard action, you may sing a haunting, trilling whale-song. Allies within 30' gain a morale bonus on attack and damage rolls equal to the number of spirits you have bound, a morale bonus on saving throws equal to half the number of spirits you have bound, and a dodge bonus to Armor Class equal to your Charisma modifier. All these bonuses last until the end of your next turn. This ability's range triples if used underwater. | '''Whalesong (Su):''' As a standard action, you may sing a haunting, trilling whale-song. Allies within 30' gain a morale bonus on attack and damage rolls equal to the number of spirits you have bound, a morale bonus on saving throws equal to half the number of spirits you have bound, and a dodge bonus to Armor Class equal to your Charisma modifier. All these bonuses last until the end of your next turn. This ability's range triples if used underwater. | ||
- | '''Wake of the Leviathan (Su):''' | + | '''Wake of the Leviathan (Su):''' Once per encounter, as a full-round action, you may charge a foe, trailing a wake of water. As part of this ability, you must make a charge against your target. This charge must be in a straight line and has a maximum distance equal to twice your speed. |
A cone grows behind you as you charge. For each 10' you travel, the size of the cone increases by 10' (to a maximum of 40'). Creatures caught in the cone during the course of your charge take 6d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are bull-rushed by your wake. The wake is treated as having a Strength modifier of +10 for making its bull-rush check. Creatures may be bull-rushed outside the maximum area of the wake by this effect. A creature may only be affected once each round by this wake. | A cone grows behind you as you charge. For each 10' you travel, the size of the cone increases by 10' (to a maximum of 40'). Creatures caught in the cone during the course of your charge take 6d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are bull-rushed by your wake. The wake is treated as having a Strength modifier of +10 for making its bull-rush check. Creatures may be bull-rushed outside the maximum area of the wake by this effect. A creature may only be affected once each round by this wake. | ||
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+ | This maneuver is an extraordinary ability when used underwater. | ||
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+ | '''Whirlpool Sink (Su):''' Once per day, as a full round action, you can move up to three times your speed. All of your movement must be along a continuous, solid surface or through a continuous liquid. This maneuver has no effect unless you complete a closed area. In this case, a great deluge of water forms and spins, knocking them all prone and dealing them 4d6 points of damage. Creatures may make a Balance check (DC 10 plus half your druid level plus your Charisma modifier) to remain standing. | ||
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+ | The whirlpool is created the first time you form a closed area. You cannot create multiple areas in one move. | ||
This maneuver is an extraordinary ability when used underwater. | This maneuver is an extraordinary ability when used underwater. |