D20r:Druid

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(Desert)
(Desert)
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'''Severe Dessication (Su):''' Once per day, as a standard action, you may dry out a creature within 100' so severely, they may burn to ash. The targeted creature takes 1d8 points of damage per druid level you possess. In addition, the targeted creature must make a saving throw of each type: failing the Fortitude save indicates they are sickened; failing the Reflex save indicates they are knocked prone; failing the Will save indicates they are stunned for one round. If the creature dies from this effect, their body crumbles to ash as if they were destroyed by a ''disintegration'' spell.  
'''Severe Dessication (Su):''' Once per day, as a standard action, you may dry out a creature within 100' so severely, they may burn to ash. The targeted creature takes 1d8 points of damage per druid level you possess. In addition, the targeted creature must make a saving throw of each type: failing the Fortitude save indicates they are sickened; failing the Reflex save indicates they are knocked prone; failing the Will save indicates they are stunned for one round. If the creature dies from this effect, their body crumbles to ash as if they were destroyed by a ''disintegration'' spell.  
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'''Desertheart (Su):''' You become immune to environmental heat dangers, heat effects of spells and similar abilities (such as the fire damage due to proximity to a ''wall of fire'' but not fire damage from moving through the ''wall of fire''), radiant damage, and harmful effects of spells with the Light descriptor. You no longer need to eat or drink, though you may do so if you desire.
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'''Desertheart (Su):''' You become immune to environmental heat dangers for temperatures exceeding 80°, heat effects of spells and similar abilities (such as the fire damage due to proximity to a ''wall of fire'' but not fire damage from moving through the ''wall of fire''), radiant damage, and harmful effects of spells with the Light descriptor. You no longer need to eat or drink, though you may do so if you desire.
'''Nature's Sign (Su):''' The are around you becomes arid, and the temperature within 10' of you rises 20°. Wisps of sand form at your feet, and occasional bursts of hot wind cause them to move and shift around you. You become much easier to track in non-sandy environments: creatures tracking you in such conditions gain a +10 circumstance bonus on their check.
'''Nature's Sign (Su):''' The are around you becomes arid, and the temperature within 10' of you rises 20°. Wisps of sand form at your feet, and occasional bursts of hot wind cause them to move and shift around you. You become much easier to track in non-sandy environments: creatures tracking you in such conditions gain a +10 circumstance bonus on their check.
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'''Call:''' ''(Gynosphinx)'''
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'''Call:''' ''(Gynosphinx)''
====Forest====
====Forest====

Revision as of 04:58, 8 August 2010

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