D20r:Druid
From Fax Encyclopedicus
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(→Desert) |
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===4th=== | ===4th=== | ||
====Desert==== | ====Desert==== | ||
+ | '''Sandblast (Su):''' As a standard action, you may deal 1d4 piercing damage per two druid levels you possess to all creatures within 10' of you by sending a blast of sand-ridden wind outwards. Creatures damaged by this effect must make a Fortitude save or be stunned for one round. | ||
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+ | '''Parch (Su):''' Once per encounter, as a standard action, you may drain the water from a creature in a burst of evaporation. One creature within 30' takes 1d6 points of damage per two druid levels you possess . In addition, they must make a Fortitude save or be sickened for one round. Oozes, plants, and creatures with the Water subtype take double damage from this effect. | ||
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+ | '''Severe Dessication (Su):''' Once per day, as a standard action, you may dry out a creature within 100' so severely, they may burn to ash. The targeted creature takes 1d8 points of damage per druid level you possess. In addition, the targeted creature must make a saving throw of each type: failing the Fortitude save indicates they are sickened; failing the Reflex save indicates they are knocked prone; failing the Will save indicates they are stunned for one round. If the creature dies from this effect, their body crumbles to ash as if they were destroyed by a ''disintegration'' spell. | ||
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+ | '''Desertheart (Su):''' You become immune to environmental heat dangers, heat effects of spells and similar abilities (such as the fire damage due to proximity to a ''wall of fire''), radiant damage, and harmful effects of spells with the Light descriptor. You no longer need to eat or drink, though you may do so if you desire. | ||
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+ | '''Nature's Sign (Su):''' The are around you becomes arid, and the temperature within 10' of you rises 20°. Wisps of sand form at your feet, and occasional bursts of hot wind cause them to move and shift around you. You become much easier to track in non-sandy environments: creatures tracking you in such conditions gain a +10 circumstance bonus on their check. | ||
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+ | '''Call:''' ''(Gynosphinx)''' | ||
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====Forest==== | ====Forest==== | ||
'''Wood Walk (Su):''' As a full action, you may step into any tree you touch and emerge instantly from a similar tree anywhere within 100 ft., as the ''tree stride'' spell. | '''Wood Walk (Su):''' As a full action, you may step into any tree you touch and emerge instantly from a similar tree anywhere within 100 ft., as the ''tree stride'' spell. |