D20r:Druid

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(3rd)
(Sun)
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'''Sun''' is inimical with Shadow.
'''Sun''' is inimical with Shadow.
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'''At Will (Su):''' Ray: 1d4 radiant/2 lvl; 1d4 radiant/lev + nauseate (incl imm, fort part) vs sun susc
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'''Scintillating Spike (Su):''' As a standard action, you may fire a ray at a target within 30'. This ray deals 1d4 radiant damage per two druid levels you possess. Creatures especially susceptible to light (such as a vampire or a creature with the Light Blindness ability) instead take 1d4 radiant damage per druid level you possess and make a Fortitude save or be nauseated for one round. Creatures normally immune to nausea are not immune to this nauseating effect.
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'''Encounter (Su):''' scorching ray sla
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'''Scorching Ray (Sp):''' Once per encounter, you may cast ''scorching ray'' as a spell-like ability. Substitute your druid level for your caster level.
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'''Daily (Su):''' continual flame sla
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'''Continual Flame (Sp):''' Once per day, you may cast ''continual flame'' as a spell-like ability. Substitute your druid level for your caster level.
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'''Passive (Su):''' 10' radius 1d4 radiant/rd, fort or dazzle
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'''Phosphorescence (Su):''' You emit a bright, hot aura. At the start of your turn creatures within 10' must make a Fortitude save or take 1d4 radiant damage and be dazzled. You may cease or resume this ability as a free action.
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'''Nature's Sign (Su):''' light like bonfire, sun susc take -1 pen atk/save/dmg/skills. glow. -stealth
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'''Nature's Sign (Su):''' You emit light like a bonfire. This light makes it difficult for you to hide (inflicting a -4 penalty on Stealth checks), but makes it difficult for creatures to strike you: in melee, attackers take a -1 penalty on attack rolls.
'''Call (Su):'''
'''Call (Su):'''

Revision as of 18:45, 5 August 2010

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