D20r:Druid

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'''Avatar of Nature (Su):''' Druids are sublime avatars of nature and can call spirits of natural power forth to grant them abilities.
'''Avatar of Nature (Su):''' Druids are sublime avatars of nature and can call spirits of natural power forth to grant them abilities.
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A druid may call forth a spirit by enacting a ten-minute ritual: once complete, the druid gains the powers associated with the spirit he summoned for 24 hours. If interrupted, the druid must start again at a later time. Druids are limited to a small number of concurrent spiritual binds according to their level (1 at 1st, 2 at 5th, 3 at 10th, 4 at 15th, and 6 at 20th), and are also limited to what kind of spirits they may bind according to their level (1st only at 1st level, 2nd at 3rd level, 3rd at 6th level, 4th at 9th level, 5th at 12th level, 6th at 15th level, and 7th at 18th level).
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A druid may call forth a spirit by enacting a ten-minute ritual: once complete, the druid gains the powers associated with the spirit he summoned for 24 hours. If interrupted, the druid must start again at a later time. Druids are limited to a small number of concurrent spiritual binds according to their level (1 at 1st, 2 at 5th, 3 at 10th, 4 at 15th, and 6 at 20th), and are also limited to what kind of spirits they may bind according to their level (1st only at 1st level, 2nd at 3rd level, 3rd at 6th level, 4th at 9th level, 5th at 12th level, 6th at 15th level, and 7th at 18th level). A druid may only bind one spirit of the highest level they have access to: all other spirits they bind to must be of a lesser level.
Binding a spirit and becoming an avatar of nature is a supernatural effect, though some of the abilities created by spirits are extraordinary or spell-like. Unless otherwise designated, spirit's powers are supernatural. Spiritual powers that have saving throws use 10 + 1/2 class level + Cha modifier unless otherwise notated.
Binding a spirit and becoming an avatar of nature is a supernatural effect, though some of the abilities created by spirits are extraordinary or spell-like. Unless otherwise designated, spirit's powers are supernatural. Spiritual powers that have saving throws use 10 + 1/2 class level + Cha modifier unless otherwise notated.

Revision as of 18:45, 4 August 2010

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