D20r:Druid

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(Ether)
(Ether)
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'''Ethereal Travel (Su):''' As a move action, you may become insubstantial (gaining the Incorporeal subtype and all its benefits) and move up to your speed. At the end of your movement, you become substantial again. If you end your movement inside an object or another creature, you are shunted back towards your original location, taking 1d6 points of force damage for each 5' of forced movement you suffer.
'''Ethereal Travel (Su):''' As a move action, you may become insubstantial (gaining the Incorporeal subtype and all its benefits) and move up to your speed. At the end of your movement, you become substantial again. If you end your movement inside an object or another creature, you are shunted back towards your original location, taking 1d6 points of force damage for each 5' of forced movement you suffer.
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'''Encounter (Su):'''  
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'''Blur (Sp):''' Once per encounter you may cast ''blur'' as a spell-like ability. Substitute your druid level for your caster level.
'''Forced Reality (Su):''' Once per day, as a standard action, you may force all incorporeal or Ethereal creatures within 60' onto the material plane. They lose the Incorporeal subtype and all benefits associated with it. Creatures affected by this must make a Will save or be stranded on the material plane for one minute per point of your Charisma bonus; a successful save halves the duration. If a creature affected by this is inside an object or another creature, they are shunted towards you, taking 1d6 points of force damage for each 5' of forced movement.
'''Forced Reality (Su):''' Once per day, as a standard action, you may force all incorporeal or Ethereal creatures within 60' onto the material plane. They lose the Incorporeal subtype and all benefits associated with it. Creatures affected by this must make a Will save or be stranded on the material plane for one minute per point of your Charisma bonus; a successful save halves the duration. If a creature affected by this is inside an object or another creature, they are shunted towards you, taking 1d6 points of force damage for each 5' of forced movement.
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'''Nature's Sign (Su):''' Your form becomes cloying and misty, as if you are not completely here. You are very mildly transparent: most people find this unnerving, so you suffer a -4 penalty to Diplomacy checks.
'''Nature's Sign (Su):''' Your form becomes cloying and misty, as if you are not completely here. You are very mildly transparent: most people find this unnerving, so you suffer a -4 penalty to Diplomacy checks.
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'''Call (Su):'''
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'''Call (Su):''' (''phase spider')
====Fire====
====Fire====

Revision as of 15:21, 3 August 2010

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