D20r:Druid

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(3rd)
(Air)
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'''Buffeting Blast (Su):''' As a standard action, you can breathe a line of forceful wind. This is a 60' line: creatures caught in the blast take 1d6 points of bludgeoning damage per two druid levels and are bull-rushed to the closest area outside of the line's effects. The blast bull-rushes with an effective bonus equal to half your druid level plus your Constitution modifier. A successful Reflex save halves the damage and negates the bull-rush effect
'''Buffeting Blast (Su):''' As a standard action, you can breathe a line of forceful wind. This is a 60' line: creatures caught in the blast take 1d6 points of bludgeoning damage per two druid levels and are bull-rushed to the closest area outside of the line's effects. The blast bull-rushes with an effective bonus equal to half your druid level plus your Constitution modifier. A successful Reflex save halves the damage and negates the bull-rush effect
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'''Blinding Dust (Su):''' Once per encounter, as a standard action, you may cause the wind to whip around you, throwing dust and other small particles into the air. You gain concealment for a number of rounds equal to your Charisma modifier. In addition, creatures within 10' of you when you activate this ability must make a Fortitude save or be blinded for one round. Creatures who pass the save are instead dazzled.
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'''Whirlwind (Su):''' Once per encounter, as a standard action, you may create a whirlwind around you. All creatures other than yourself within 30' of you must make a Reflex save or be knocked prone and blown 1d4x5' in a random direction. Flying creatures receive no save, are knocked 1d4x5' in a random direction, and fall. Creatures blown about by this ability take 2d6 bludgeoning damage per spirit you currently have bound.
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'''Whirlwind (Su):''' Once per day, as a standard action, you may create a whirlwind around you. All creatures other than yourself within 30' of you must make a Reflex save or be knocked prone and blown 1d4x5' in a random direction. Flying creatures receive no save, are knocked 1d4x5' in a random direction, and fall. Creatures blown about by this ability take 2d6 bludgeoning damage per spirit you currently have bound.
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'''Blinding Dust (Su):''' Once per day, as a standard action, you may cause the wind to whip around you, throwing dust and other small particles into the air. You gain concealment for a number of rounds equal to your Charisma modifier. In addition, creatures within 10' of you when you activate this ability must make a Fortitude save or be blinded for 1d3 rounds. Creatures who pass the save are instead dazzled.
'''Flight (Su):''' You are continuously affected as if by a ''fly'' spell. Use your druid level as your caster level if it is needed.
'''Flight (Su):''' You are continuously affected as if by a ''fly'' spell. Use your druid level as your caster level if it is needed.

Revision as of 03:36, 3 August 2010

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