D20r:Druid

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(2nd)
(2nd)
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====Shark====
====Shark====
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'''Blood in the Water (Su):''' As a swift action, you gain blindsense 60' for one round, except that you can only sense creatures that have been damaged within the past minute.
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'''Blood in the Water (Su):''' As a swift action, you gain blindsense 60' for one round, except that you can only sense creatures that have been damaged within the past minute. If you are underwater, double this range.
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'''Encounter (Su):'''  
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'''Savage Critical (Su):''' Once per encounter, when successfully striking a foe with a critical hit in melee, you may add an additional 1d4 points of damage to your critical per two levels of druid you possess (so 1d4 at 2nd, 2d4 at 4th, 3d4 at 6th, 4d4 at 8th, etc.). This ability takes no action and inflicts the same kind of damage as the attack that you got a critical hit with.
'''Shark's Wake (Su):''' Once per day, you may charge a foe, trailing a wake of water. As part of this ability, you must make a charge against your target. This charge must be in a straight line and has a maximum distance equal to twice your land speed.
'''Shark's Wake (Su):''' Once per day, you may charge a foe, trailing a wake of water. As part of this ability, you must make a charge against your target. This charge must be in a straight line and has a maximum distance equal to twice your land speed.

Revision as of 20:52, 31 July 2010

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