D20r:Druid

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(2nd)
(2nd)
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====Shark====
====Shark====
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'''At-Will (Su):'''  
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'''Blood in the Water (Su):''' As a swift action, you gain blindsense 60' for one round, except that you can only sense creatures that have been damaged within the past minute.
'''Encounter (Su):'''  
'''Encounter (Su):'''  
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'''Sharktooth (Su):''' You gain a bite attack. This attack deals 1d6 damage, and gains an enhancement bonus equal to 1/5th your druid level, rounded down (so +1 at 5th, +2 at 10th, etc.). This bite attack also has the Bleeding property. If you already have a bite attack, it gains the Bleeding property and gains this ability's enhancement bonus. If you have other natural attacks, this bite attack is secondary.
'''Sharktooth (Su):''' You gain a bite attack. This attack deals 1d6 damage, and gains an enhancement bonus equal to 1/5th your druid level, rounded down (so +1 at 5th, +2 at 10th, etc.). This bite attack also has the Bleeding property. If you already have a bite attack, it gains the Bleeding property and gains this ability's enhancement bonus. If you have other natural attacks, this bite attack is secondary.
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'''Nature's Sign (Su):'''  
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'''Nature's Sign (Su):''' Your skin becomes tough, gray, and leathery, and you grow gills out of the sides of your neck. These gills allow you to breathe underwater without issue. While you can still breathe air, you have to breathe deeply to get enough air. This causes you to take a -2 penalty on saving throws against gas-like spells and effects.
'''Call:''' ''(Medium Shark)''
'''Call:''' ''(Medium Shark)''

Revision as of 20:47, 31 July 2010

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