D20r:Druid

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(Hawk)
(Shark)
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'''Encounter (Su):'''  
'''Encounter (Su):'''  
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'''Daily (Su):'''  
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'''Shark's Wake (Su):''' Once per day, you may charge a foe, trailing a wake of water. As part of this ability, you must make a charge against your target. This charge must be in a straight line and has a maximum distance equal to twice your land speed.
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A cone grows behind you as you charge. For each 10' you travel, the size of the cone increases by 5' (to a maximum of 20'). Creatures caught in the cone during the course of your charge take 3d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are bull-rushed back by your wake. The wake is treated as having a Strength modifier equal to your Constitution modifier for making its bull-rush check. Creatures bull-rushed by this ability can be bull-rushed outside the maximum range of the cone and are bull-rushed directly away from you. A creature may only be affected once in a round by this wake.
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You gain three temporary hit points for each creature damaged by this ability. These temporary hit points last for one minute before dissipating.
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This ability is extraordinary if used underwater.
'''Passive (Su):'''  
'''Passive (Su):'''  
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'''Nature's Sign (Su):'''  
'''Nature's Sign (Su):'''  
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'''Call:''' ''()''
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'''Call:''' ''(Medium Shark)''
====Spider====
====Spider====

Revision as of 00:29, 30 July 2010

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