D20r:Druid

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(Tiger)
(Tiger)
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'''Pounce (Su):''' Once per encounter, as a swift action, you may grant yourself the pounce ability for one round.
'''Pounce (Su):''' Once per encounter, as a swift action, you may grant yourself the pounce ability for one round.
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'''Takedown (Su):''' Once per day, as a swift action after successfully damaging an opponent with your bite attack, you may attempt to wrestle them to the ground. Make a Grapple check with a +4 competence bonus: if you succeed in passing your opponent's Grapple Defense, you may immediately attempt to pin them. If you succeed on the pin check, you may immediately deal bite damage, and may continue inflicting bite damage with successful Grapple checks until your opponent breaks the grapple or they are slain. This ability is still restricted to all normal restrictions for grappling.
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'''Takedown (Su):''' Once per day, as a swift action after successfully damaging an opponent with your bite attack, you may attempt to wrestle them to the ground. Make a Grapple check with a +4 competence bonus: if you succeed in passing your opponent's Grapple Defense, you may immediately attempt to pin them. If you succeed on the pin check, you may immediately deal bite damage, and may continue inflicting bite damage with successful Grapple checks until your opponent breaks the grapple or they are slain. This ability is still restricted to all normal restrictions for grappling. If you fail on any check in this ability beyond the initial Grapple check, you may continue this ability on your next turn as a standard action. Breaking the grapple ends this ability.
'''Predator's Weapons (Su):''' You gain a suite of natural attacks. You have two claw attacks that deal 1d4 damage and one bite attack that deals 1d6 damage. All your natural weapons gain the High Critical weapon property. If you already have either of these natural attacks, instead increase their damage die by one step. Your claws become your primary natural attack.
'''Predator's Weapons (Su):''' You gain a suite of natural attacks. You have two claw attacks that deal 1d4 damage and one bite attack that deals 1d6 damage. All your natural weapons gain the High Critical weapon property. If you already have either of these natural attacks, instead increase their damage die by one step. Your claws become your primary natural attack.

Revision as of 22:25, 29 July 2010

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