D20r:Druid
From Fax Encyclopedicus
(→Hare) |
(→Otter) |
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====Otter==== | ====Otter==== | ||
- | ''' | + | '''Swim (Su):''' As a move action, you may swim up to your land speed. |
- | ''' | + | '''Magic Stone (Sp):''' Once per encounter, you may cast ''magic stone'' as a spell-like ability. Use your druid level as your caster level. You may throw these stones while underwater at no penalty. |
- | ''' | + | '''Wake (Su):''' Once per day, you may charge a foe, trailing a wake of water. As part of this ability, you must make a charge against your target. This charge must be in a straight line and has a maximum distance equal to twice your land speed. |
- | ''' | + | A cone grows behind you as you charge. For each 10' you travel, the size of the cone increases by 5' (to a maximum of 20'). Creatures caught in the cone during the course of your charge take 2d6 points of bludgeoning damage with a Reflex save for half damage. In addition, those creatures that fail their save are bull-rushed back by your wake. The wake is treated as having a Strength modifier equal to your Constitution modifier for making its bull-rush check. Creatures bull-rushed by this ability can be bull-rushed outside the maximum range of the cone and are bull-rushed directly away from you. A creature may only be affected once in a round by this wake. |
- | + | This ability is extraordinary if used underwater. | |
- | '''Call (Su):''' | + | '''At Home in the Water (Ex):''' You gain the ability to hold your breath for an extended amount of time. Triple the normal amount of time you would normally be able to hold your breath. |
+ | |||
+ | '''Nature's Sign (Su):''' You grow short, smooth fur all over your body. This fur traps air within it when wet, which keeps you warm in cold water. | ||
+ | |||
+ | '''Call (Su):''' ''(Otter)'' | ||
====Owl==== | ====Owl==== |