D20r:Druid

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(Mole)
(Mole)
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'''Dig (Su):''' As a move action, you may burrow up to your land speed. If you end your movement underground, you must hold your breath or begin to suffocate.
'''Dig (Su):''' As a move action, you may burrow up to your land speed. If you end your movement underground, you must hold your breath or begin to suffocate.
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'''Per Encounter (Su):'''  
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'''Entrench (Su):''' As a move action, you may create an entrenchment. A trench is 15' long and must begin and end in squares you are adjacent to. A trench creates a 5' wide by 15' long depression into the ground, and alongside it a similarly-sized pile of packed earth. An entrenchment created in this way is permanent, though it can only be formed from dirt, soil, or other loose ground. The depression dips down five feet, and the embankment similarly rises five feet--a creature with a reach or ranged weapon behind an embankment threatens as normal, but a creature within the trench does not threaten the other side of the trench. Climbing up the embankment from within the trench requires a Climb check at a DC equal to 10 plus your druid level plus your Strength modifier; climbing up the embankment from outside the trench requires a Climb check at half that DC. Trenches are occasionally filled with water or other liquids: if so, they inflict movement penalties (and occasionally damage) as appropriate.
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'''Excavate (Su):''' As a full-round action, you may burrow up to your land speed, leaving a tunnel behind you large enough to accommodate creatures of your size or smaller easily. Creatures larger than you must squeeze to fit through the tunnel. The tunnel is permanent, but you can collapse the tunnel with a second full-round action as long as you are adjacent to the tunnel.
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'''Excavate (Su):''' As a full-round action, you may burrow up to your land speed, leaving a tunnel behind you large enough to accommodate creatures of your size or smaller easily. Creatures larger than you must squeeze to fit through the tunnel. The tunnel is permanent, but you can collapse the tunnel with a second full-round action as long as you are adjacent to the tunnel. This ability (one creation and one destruction) is usable once per day.
'''Earth's Eyes (Su):''' You gain tremorsense as long as you are in contact with the ground. It has a 10' radius, +10' for each other spirit you have bound.
'''Earth's Eyes (Su):''' You gain tremorsense as long as you are in contact with the ground. It has a 10' radius, +10' for each other spirit you have bound.

Revision as of 20:45, 16 July 2010

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