D20r:Druid

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(Feats)
(Mole)
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'''Mole''' is inimical with flying spirits (Bat, Owl, Raven, and Hawk) and with air-based spirits (Air and Cyclone). Mole is within the same demesne as Earth, Mountain, and Earthquake.
'''Mole''' is inimical with flying spirits (Bat, Owl, Raven, and Hawk) and with air-based spirits (Air and Cyclone). Mole is within the same demesne as Earth, Mountain, and Earthquake.
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'''Dig (Su):''' As a move action, you may burrow up to your land speed.
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'''Dig (Su):''' As a move action, you may burrow up to your land speed. If you end your movement underground, you must hold your breath or begin to suffocate.
'''Per Encounter (Su):'''  
'''Per Encounter (Su):'''  
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'''Daily (Su):'''  
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'''Excavate (Su):''' As a full-round action, you may burrow up to your land speed, leaving a tunnel behind you large enough to accommodate creatures of your size or smaller easily. Creatures larger than you must squeeze to fit through the tunnel. The tunnel is permanent, but you can collapse the tunnel with a second full-round action as long as you are adjacent to the tunnel.
'''Earth's Eyes (Su):''' You gain tremorsense as long as you are in contact with the ground. It has a 10' radius, +10' for each other spirit you have bound.
'''Earth's Eyes (Su):''' You gain tremorsense as long as you are in contact with the ground. It has a 10' radius, +10' for each other spirit you have bound.
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'''Nature's Sign (Su):'''  
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'''Nature's Sign (Su):''' Your eyes grow small and beady, and your fingers end in long digging claws. Unfortunately, these claws are not useful in combat, nor are they accustomed for fine-motor skills. You take a -2 penalty on Dexterity-related skill checks.
'''Call (Su):'''
'''Call (Su):'''

Revision as of 20:13, 16 July 2010

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