D20r:Druid

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(Badger)
(Badger)
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'''Frenzy (Su):''' Once per encounter, you may fly into a rage similar to that of a barbarian as a swift action. While in this frenzy, you gain a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus to Will saves, but you suffer a -2 penalty to your Armor Class. You also gain two claws and a bite attack. Your claws deal 1d3 points of damage, while your bite deals 1d4. If you already possess claws or a bite attack, instead increase their damage size by one step. Your natural attacks also have an enhancement bonus equal to the maximum number of spirits you can bind minus one. This frenzy lasts for a number of rounds equal to your (new) Constitution modifier.
'''Frenzy (Su):''' Once per encounter, you may fly into a rage similar to that of a barbarian as a swift action. While in this frenzy, you gain a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus to Will saves, but you suffer a -2 penalty to your Armor Class. You also gain two claws and a bite attack. Your claws deal 1d3 points of damage, while your bite deals 1d4. If you already possess claws or a bite attack, instead increase their damage size by one step. Your natural attacks also have an enhancement bonus equal to the maximum number of spirits you can bind minus one. This frenzy lasts for a number of rounds equal to your (new) Constitution modifier.
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'''Warren (Su):''' Once per day, you may dig out an underground warren suitable for resting in. The warren is large enough for one creature to rest in per druid level. Resting in this environment is both comforting and magically-enhanced, so a creature that rests in a warren created this way heals hit points and ability damage as if they had rested overnight, despite the warren only existing for a fraction of that time. This ability takes ten minutes of burrowing to complete and may be used once per day. You cannot create a warren unless you are standing on solid, natural ground. While the entrance to a warren can be hidden by placement or by disguise, neither of these are provided intrinsically by this ability. A warren created in this fashion lasts for two hours--enough time to rest--before ejecting all inside and sealing itself.
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'''Warren (Su):''' Once per day, you may dig out an underground warren suitable for resting in. The warren is large enough for one creature to rest in per druid level. Resting in this environment is both comforting and magically-enhanced, so a creature that rests in a warren created this way heals hit points and ability damage as if they had rested overnight, despite the warren only existing for a fraction of that time. Despite creatures healing as if they had rested overnight, a warren's shelter is not sufficient to regain spent spells: those instances still require eight hours of rest, and as such the warren does not provide ample time to regain spellcasting ability. This ability takes ten minutes of burrowing to complete and may be used once per day. You cannot create a warren unless you are standing on solid, natural ground. While the entrance to a warren can be hidden by placement or by disguise, neither of these are provided intrinsically by this ability. A warren created in this fashion lasts for two hours--enough time to rest--before ejecting all inside and sealing itself.
'''Passive (Su):'''
'''Passive (Su):'''

Revision as of 19:49, 7 July 2010

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