D20r:Druid

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(Raccoon)
(Raccoon)
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'''Bandit Mask (Su):''' As a standard action, you may assume the likeness of any creature that shares both your current Size and your current Type. This is merely a change of appearance, not of physical form, so your retain your original racial stat adjustments and abilities. Treat this as a ''disguise self'' spell that does not affect your possessions and is not an illusion. This change lasts until you dismiss it (a free action), until you activate it again, or until you attack a creature (even if with a spell or ability). When using this ability to create a disguise, you gain a +10 circumstance bonus on Disguise checks. This ability is usable at will.
'''Bandit Mask (Su):''' As a standard action, you may assume the likeness of any creature that shares both your current Size and your current Type. This is merely a change of appearance, not of physical form, so your retain your original racial stat adjustments and abilities. Treat this as a ''disguise self'' spell that does not affect your possessions and is not an illusion. This change lasts until you dismiss it (a free action), until you activate it again, or until you attack a creature (even if with a spell or ability). When using this ability to create a disguise, you gain a +10 circumstance bonus on Disguise checks. This ability is usable at will.
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'''Filch (Ex):''' As a standard action, you may attempt to grab a small article from your opponent. First, make a melee attack roll at your full Base Attack Bonus. Treat this as an unarmed strike, except that you are treated as if you are armed. If you hit, immediately make a contested Dexterity check. If you succeed, you can take a Small or smaller object from your foe. An attended object (such as a dagger in foe's hand) can be taken, but these instead require a successful Disarm check instead of a Dexterity check. This ability is usable once per encounter.
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'''Filch (Ex):''' As a standard action, you may attempt to grab a small article from your opponent. First, make a melee attack roll at your full Base Attack Bonus. Treat this as an unarmed strike, except that you are treated as if you are armed. If you hit, you dela no damage: instead, immediately make a contested Dexterity check. If you succeed, you can take a Small or smaller object of your choice from your foe. An attended object (such as a dagger in foe's hand) can be taken, but these instead require a successful Disarm check instead of a Dexterity check. This ability is usable once per encounter.
'''Daily (Su):'''  
'''Daily (Su):'''  

Revision as of 16:32, 6 July 2010

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